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Message #23741
Re: 3D refactor
Hi All
Adam has prepared some OS X builds of the 3d_intial_merge branch on
http://downloads.kicad-pcb.org/osx/testing/3d_initial_merge/
So OS X users, please test this. When that is done, then it has been
tested on all three platforms.
2016-03-03 7:59 GMT+01:00 Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx>:
> Hi Wayne,
>
> I believe Bernhard has sorted out the OSX issues; others have compiled and
> installed with Bernhard's changes and haven't had any problems.
>
> I haven't had any problems when I installed on MSWin via the installer
> package which nickoe built on Jenkins. If you're having problems building
> and installing from source we'd need to have a closer look at the steps
> you're going through to get kicad up and running.
>
> The 3D refactor code was last synced with r6601 but once we sort out the
> install issues on MSWin it should be trivial to sync.
>
> - Cirilo
>
>
> On Thu, Feb 25, 2016 at 4:51 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
> wrote:
>>
>> Thanks Bernhard,
>>
>> Before I committed the 3D refactor, I was going to ask our package devs
>> to take a look at it due to the new 3D model plugins. I would like to
>> get this correct before I commit it. What's the status on windows.
>> I've built and installed from source and that works find but I'm
>> guessing our installers will need to be changed to accommodate this.
>> Once we have the install issues sorted out, I'll commit it.
>>
>> Cheers,
>>
>> Wayne
>>
>> On 2/24/2016 12:26 PM, Bernhard Stegmaier wrote:
>> > Hi,
>> >
>> > I just tried on OS X and plugin handling doesn’t seem to be OK.
>> > At least, “make install” does directly (try to) install them to
>> > “/Applications/…” which is completely wrong (and also maybe the case why
>> > my built binary doesn’t find them?). Also, the path itself under
>> > SharedSupport I guess isn’t right.
>> >
>> > It also install this here
>> > bstegmaier$ ls -al /Applications/kicad.app/Contents/Macos/
>> > total 464
>> > drwxr-xr-x 4 bstegmaier admin 136 24 Feb 18:17 .
>> > drwxr-xr-x 3 bstegmaier admin 102 24 Feb 18:17 ..
>> > -rwxr-xr-x 1 bstegmaier admin 231560 24 Feb 18:17
>> > libkicad_3dsg..0.0.dylib
>> > lrwxr-xr-x 1 bstegmaier admin 24 24 Feb 18:17 libkicad_3dsg.dylib
>> > -> libkicad_3dsg..0.0.dylib
>> > which doesn’t look right, what is it good for?
>> >
>> > If you like, I can have a look and try to fix this.
>> >
>> >
>> > Regards,
>> > Bernhard
>> >
>> >> On 23.02.2016, at 22:21, Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx
>> >> <mailto:cirilo.bernardo@xxxxxxxxx>> wrote:
>> >>
>> >>
>> >>
>> >> On Tue, Feb 23, 2016 at 7:37 PM, jp charras <jp.charras@xxxxxxxxxx
>> >> <mailto:jp.charras@xxxxxxxxxx>> wrote:
>> >>
>> >> Le 23/02/2016 08:56, Cirilo Bernardo a écrit :
>> >> > On Tue, Feb 23, 2016 at 3:00 AM, Wayne Stambaugh
>> >> <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>
>> >> > wrote:
>> >> >
>> >> >> Cirilo,
>> >> >>
>> >> >> I have one last change request that I missed in my previous
>> >> review.
>> >> >> Please change your debugging output method. Windows apps have
>> >> no
>> >> >> concept of stdout even when run from the command line.
>> >> wxLogTrace is
>> >> >> the preferred method for debugging output. It solves two
>> >> problems. The
>> >> >> debugging strings are redirected to the correct output on all
>> >> supported
>> >> >> platforms and the debugging output is turned off by default.
>> >> Turning on
>> >> >> the debugging output is as simple as:
>> >> >>
>> >> >> export WXTRACE="SOME_DEBUGGING_OUTPUT_TO_ENABLE"
>> >> >>
>> >> >> The is handy so I don't have to sift through everyone's
>> >> debugging output
>> >> >> to find what I'm looking for. You just need to pick a unique
>> >> string not
>> >> >> used by any other kicad wxLogTrace calls to enable tracing of
>> >> your
>> >> >> debugging output.
>> >> >>
>> >> >>
>> >> > The 3d_initial_merge branch has been updated to use wxLogTrace;
>> >> > it has also been synchronized to the main branch r6527. The
>> >> latest
>> >> > revision for the 3d_initial_merge branch is r6527. The branch
>> >> builds
>> >> > successfully and I have tested the previewer with various VRML1/2
>> >> and
>> >> > X3D models.
>> >> >
>> >> > - Cirilo
>> >>
>> >> Thanks, Cirilo.
>> >> Very good work.
>> >>
>> >> At least on Windows, 3d_plugin_manager.cpp is missing the line:
>> >> #include <wx/filename.h>
>> >>
>> >> Without this include, it does not compile.
>> >>
>> >> --
>> >> Jean-Pierre CHARRAS
>> >>
>> >> _______________________________________________
>> >> Mailing list: https://launchpad.net/~kicad-developers
>> >> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> >> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>> >> Unsubscribe : https://launchpad.net/~kicad-developers
>> >> More help : https://help.launchpad.net/ListHelp
>> >>
>> >>
>> >> Thanks Jean-Pierre,
>> >>
>> >> I have added the header and checked that it builds on Windows (W7-64
>> >> bit).
>> >>
>> >> - Cirilo
>> >>
>> >> _______________________________________________
>> >> Mailing list: https://launchpad.net/~kicad-developers
>> >> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> >> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
>> >> Unsubscribe : https://launchpad.net/~kicad-developers
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>> >
>> >
>> >
>> > _______________________________________________
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>> >
>>
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>
>
>
> _______________________________________________
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