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Message #23753
Re: 3D plugin for STEP/IGES via OCE
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To:
kicad-developers@xxxxxxxxxxxxxxxxxxx
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From:
Wayne Stambaugh <stambaughw@xxxxxxxxx>
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Date:
Thu, 10 Mar 2016 13:22:22 -0500
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In-reply-to:
<CAKLXgruoBVJby+tACggZQfVGTZmO8=g8E==wf7Vzg6THPQpzsA@mail.gmail.com>
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User-agent:
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This may be the way to go. The only drawback to making it a separate
project is that we will have to create separate binary packages. I'm
guessing step support would be a popular feature. I know I would like it.
On 3/10/2016 9:04 AM, Brian Sidebotham wrote:
> I would create the plugin as a separate project. That's really the
> idea of plugins afterall. I wouldn't bother rolling much more than the
> bare essential plugins into the KiCad source. This would be a great
> example of how to externally develop a plugin.
>
> Best Regards,
>
> Brian.
>
> On 10 March 2016 at 09:11, Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx> wrote:
>> Hi folks,
>>
>> I have a 3D plugin built to support STEP and IGES visualization via OCE
>> and have linked 3 screenshots below.
>>
>> https://drive.google.com/open?id=0By_XTJN-s8aXS1pKSE5uNVp0VG8
>> https://drive.google.com/open?id=0By_XTJN-s8aXclV4enBueWhnaGM
>> https://drive.google.com/open?id=0By_XTJN-s8aXclV4enBueWhnaGM
>>
>> The HackRF STEP model was created by Maurice via his KiCad StepUP
>> tools for FreeCAD.
>>
>> If people would like this plugin to be pushed into 3d_initial_merge then
>> let me know; I would need to add a CMake option to build it since it
>> depends on OCE and should not be built by default. Just remember that
>> these models will not be visible in 3DViewer until the current 3DViewer
>> has been replaced by one which uses the scenegraph objects from
>> 3d_initial_merge. Mario is making a lot of progress with his 3DViewer
>> branch, so hopefully it won't be too long before we have all the latest
>> 3D visualization codes. :)
>>
>> One note: although the new 3D viewer will be able to directly use the
>> STEP/IGES models (no need to convert to VRML), actual MCAD
>> exports is still a long way away since it depends on the implementation
>> of a plugin system for reading and manipulating the PCB data itself.
>>
>> Thanks to Tom Wlostowski for the initial OCE investigations and his
>> sample c++ code for converting STEP to VRML.
>>
>> - Cirilo
>>
>>
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