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Re: Bitmap fonts

 

14/04/16, 13:00, Mário Luzeiro kirjoitti:

> But it may suffer from scaling issues, as we can see in your screenshots in the very small size (they are not render properly, C2: pin 1.. etc)
> So you may need to pre-render the font in difference sizes (to different textures) to be used the appropriate one in the final render.
> 
> I do believe it should be possible to also cache the board text (comments, silk..etc) but I believe that will be more challenged...
> (this may need different hierarchically caches.. and complexity raise)

Orson, please have a look how rendering is done on gEDA gschem. IIRC
font rendering is by Peter Clifton and he went on to optimize stroke
(pixel)grid fitting, etc. The actual renderer is Cairo, but could we use
Cairo to make the font textures for OpenGL display?

-Vesa



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