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Re: Bitmap fonts (+ dotted grid)

 

I like that the distinction between bright and dark lines was kept into the
dots. The extra coarser grid on top of the fine grid is very useful :)

On Tue, May 03, 2016 at 11:01:35PM +0200, Nick Østergaard wrote:
> 2016-05-03 21:10 GMT+02:00 Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>:
> > You are right.
> > I didn’t expect the dots to be different, but every 10th dot is the bigger one.
> 
> Exactly as is the case with the lines...
> 
> >
> > BTW:
> > I do seem to get a popup “OpenGL 2.1 supported” on every start recently.
> > Is that on intention and what should it tell me (apart from the fact that OpenGL 2.1 is supported… :) )?
> > It is quite annoying… could this information maybe be moved to the About dialog?
> >
> >
> > Regards,
> > Bernhard
> >
> >> On 03 May 2016, at 19:14, Simon Wells <swel024@xxxxxxxxx> wrote:
> >>
> >> bernhard, are the ones that are the easily visible ones the darker
> >> grid lines (ever 5 or so) that are more intense in the line mode
> >>
> >> On Wed, May 4, 2016 at 4:27 AM, Bernhard Stegmaier
> >> <stegmaier@xxxxxxxxxxxxx> wrote:
> >>> Maybe some anti-aliasing issue?
> >>> For me, dots are also quite small and some of them are barely visible, while
> >>> others look quite normal.
> >>>
> >>> When I played around with the grid dots on OS X in legacy canvas I also had
> >>> a hard time to find a configuration where dots are visible both on (HiDPI)
> >>> retina and normal displays (on OS X also legacy canvas is anti-aliased).
> >>>
> >>> On 03 May 2016, at 18:20, jp charras <jp.charras@xxxxxxxxxx> wrote:
> >>>
> >>> Le 03/05/2016 à 18:06, Bernhard Stegmaier a écrit :
> >>>
> >>> In the Dimensions => Grid menu you can switch between dots/lines (also took
> >>> me some while, I would have expected it in some preferences dialog).
> >>> I don’t think that it is a (common) wxWidgets 3.1 issue.
> >>> My OS X build uses a wxWidgets master maybe two weeks old and grid is fine
> >>> both with dots and lines.
> >>>
> >>>
> >>> Thanks, Bernhard.
> >>>
> >>> @Orson,
> >>> On wxWidgets 3.1, the dotted grid is not visible on Opengl. The line grid is
> >>> visible.
> >>> On Cairo, both are displayed.
> >>>
> >>>
> >>>
> >>> Regards,
> >>> Bernhard
> >>>
> >>> On 03 May 2016, at 17:46, jp charras <jp.charras@xxxxxxxxxx> wrote:
> >>>
> >>> Le 03/05/2016 à 15:56, Maciej Sumiński a écrit :
> >>>
> >>> On 05/02/2016 06:33 PM, jp charras wrote:
> >>>
> >>> Le 02/05/2016 à 17:16, Maciej Sumiński a écrit :
> >>>
> >>> As noone had opposed the changes, I have just merged the bitmap fonts
> >>> branch.
> >>>
> >>> As a small bonus, we have also added an option to switch to dotted grid
> >>> in GAL (thanks to Tom for refactoring the grid drawing routine).
> >>>
> >>> Regards,
> >>> Orson
> >>>
> >>>
> >>> A lot of work! Thanks to Tomasz and you.
> >>>
> >>> After a fast and short test, the change looks good.
> >>>
> >>> However, I noticed 2 issues (W7 32 bits on msys2):
> >>> - The grid is not visible on OpenGL, but is visible on Cairo.
> >>> - I can switch between legacy and Cairo, as long I not switched to OpenGL,
> >>> but if I switch to Cairo
> >>> from OpenGL, or from legacy after having previously switched to Opengl,
> >>> Pcbnew crashes.
> >>>
> >>>
> >>> Hi Jean-Pierre,
> >>>
> >>> Is grid invisible in both modes (lines & dots)?
> >>>
> >>>
> >>> How to change the mode ?
> >>>
> >>> Nevertheless, the dot grid is not displayed when using wxWidgets 3.1, and it
> >>> is displayed when using
> >>> wxWidgets 3.0.2.
> >>> I never see issues previously with lines.
> >>>
> >>>
> >>> Would you send me a backtrace? I cannot make it crash on W7_64/msys2.
> >>>
> >>>
> >>> Unfortunately, the bt is small:
> >>> When switching from OpenGL to cairo:
> >>> #0  0x77293c4d in ntdll!DbgBreakPoint () from C:\Windows\SYSTEM32\ntdll.dll
> >>> #1  0x772febef in ntdll!DbgUiRemoteBreakin ()
> >>> from C:\Windows\SYSTEM32\ntdll.dll
> >>> #2  0x29813028 in ?? ()
> >>> #3  0x75b0ef1c in KERNEL32!BaseThreadInitThunk ()
> >>> from C:\Windows\system32\kernel32.dll
> >>> #4  0x772c3648 in ntdll!RtlInitializeExceptionChain ()
> >>> from C:\Windows\SYSTEM32\ntdll.dll
> >>> #5  0x772c361b in ntdll!RtlInitializeExceptionChain ()
> >>> from C:\Windows\SYSTEM32\ntdll.dll
> >>> #6  0x00000000 in ?? ()
> >>>
> >>> And when existing in legacy mode (after using Opengl mode):
> >>> #0  0x5628ae51 in ?? () from C:\Windows\system32\ig4icd32.dll
> >>> Backtrace stopped: Cannot access memory at address 0x3
> >>>
> >>>
> >>> More strange, when starting pcbnew (Debug build) in legacy mode and
> >>> switching to Cairo more:
> >>> - crash if running under gdb (giving the same backtrace as when switching
> >>> from OpenGL to cairo,
> >>> therefore this bt is perhaps due only to switching to cairo on gdb).
> >>> - does no crash when running without gdb.
> >>>
> >>>
> >>> Regards,
> >>> Orson
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> Jean-Pierre CHARRAS
> >>>
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> >>>
> >>>
> >>>
> >>> --
> >>> Jean-Pierre CHARRAS
> >>>
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> >>>
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> >
> >
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