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Re: 3D-Viewer - Request for merge evaluation

 

Is not the difference caused by the footprint anchor placed outside the
footprint bounds? Just guessing.

Regards,
Orson

On 06/14/2016 08:07 PM, firewalker wrote:
> I am using it for some time now.
> 
> One note for the component preview. For through hole components the pcb is
> quite larger.
> 
> There were also some random segfaults.
> 
> On Tue, Jun 14, 2016 at 9:00 PM, Chris Pavlina <pavlina.chris@xxxxxxxxx>
> wrote:
> 
>> I'm pulling it to have a look now. :)
>>
>> On Tue, Jun 14, 2016 at 05:50:47PM +0000, Mário Luzeiro wrote:
>>> Hi Wayne,
>>>
>>> As you may know, I have been working on refactoring the 3D-Viewer. I
>> believe it is ready to be evaluated to a merge in the main KiCad branch.
>>>
>>> At this moment it supports all the same features as the current stable
>> version plus lots of new useful features, eye-candy and performance
>> improvements.
>>> It completely takes advantage of the 3D plugin system (developed by
>> Cirilo) that is already present in main KiCad repository.
>>>
>>> I invite you and you are welcomed to give a try in my branch:
>>> https://code.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer
>>>
>>> The major new feature (from a user perspective) are:
>>> - New render targets (OpenGL and Raytracing) with expected fast loading
>> of 3D models.
>>> - Shortcuts keys improved: x,y,z for orientation; t,s,v to hide/display
>> THT,SMD,Virtual footprints; spacebar/middle mouse click to align with board
>> (bounding box) pivot rotation. (to be documented)
>>> - On pcbnew, footprint 3D Settings, it is possible to adjust the 3D
>> model and the footprint with a preview of the footprint board on a realtime
>> WYSIWYG fashion.
>>>
>>> I am not adding new features for some months now, just keep it updated
>> with main branch, some bug fixing and housekeeping.
>>> My branch is being used by me and at least by Cirilo and Maurice that
>> actively send me feedback and helped testing it. There are other users that
>> already tried it from the foruns.
>>>
>>> So I am now looking into you as I consider it is ready to be evaluated
>> to be merged in the main KiCad branch.
>>> I am looking if you can start this evaluation and let me know any work
>> it may still need before you feel it is ok to be merged.
>>>
>>> I scanned already my branch with -wshadow and Cppcheck fixing the most
>> important warnings.
>>> I plan to have availability on the next months to give support into this
>> merge process and fix any possible bugs.
>>>
>>> I have in mind other additions and improvements but I am holding it
>> since I would like first that, this work I did so far, can be integrated.
>>> The next things I am planning would be small progressive additions and I
>> will look to discuss it here in the list before implement it.
>>>
>>> I hope you can give it a try and I will be waiting for your feedback and
>> guidelines on any changes needed.
>>>
>>>
>>> I left here some screenshots (raytracing renders) of a project I am
>> working that require some kind of mechanical validation. I use both VRML
>> files (converted from STEPS to WRL using Maurice FreeCAD exporter) and some
>> STEP files (using out-of-the-tree OCE plugin by Cirilo)
>>>
>>> https://meocloud.pt/link/14febff7-0868-4671-a9e6-93386ebbdf44/20160614/
>>>
>>>
>>> Thanks in advance!
>>>
>>> Regards,
>>> Mario Luzeiro
>>> _______________________________________________
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>>
>> _______________________________________________
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>>
> 
> 
> 
> _______________________________________________
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> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
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> 

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