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That looks very good. :) Would it be possible to put in a quality setting (more rendering passes)? For me there are many artefacts in the rendered image compared to OpenGL. These include: + broken silk lines + staircase effect on lines You can see the differences in the attached image; for comparison I just use: qiv opengl.png raytrace.png & Then I can use my mouse wheel to switch quickly between the two - a little like a blink comparator. I think there are other tweaks to be made but they can wait. :) - Cirilo On Thu, Jun 16, 2016 at 6:40 AM, Mário Luzeiro <mrluzeiro@xxxxx> wrote: > Hi Cirilo, Chris, > > As I received so many requests from you ;) > I implemented the features similar as you describe below. > Please update, rebuild and retry with the latest updates from my branch. > > I found an easy and elegant way of implement it, > with just some minimal changes. > It only add a small overhead time (about 1s or less on some tests I did) > > So, the new features are: > - Display the progress of raytracing render. > - If user move with the mouse it will abort the render. > - It also works on OpenGL mode, if a raytracing render is requested and > during the render the mouse is moved, > it will stop the render and back to OpenGL. > - This also may fix possible issues on some systems that make the windows > not responding because the render took too long. Now the windows is > refreshed periodically with the redraws. > > Regards, > Mario Luzeiro > ________________________________________ > From: Cirilo Bernardo [cirilo.bernardo@xxxxxxxxx] > Sent: 15 June 2016 00:40 > > Another possible tweak in the raytrace window is to show progress somehow. > In SolidWorks this is done by showing a small black frame moving around as > parts of the scene are refined. This is not essential though, only > eyecandy, > but it does help a little on long render jobs because the user can see that > something is still happening. > > > ________________________________________ > From: Chris Pavlina [pavlina.chris@xxxxxxxxx] > Sent: 14 June 2016 20:15 > > 3) Even at the faster speed, the raytracer is too slow and unresponsive. > > 3A) Raytracer UI responsiveness improvements. Allow the user to start > dragging > the PCB around even after the render has started, rather than going > completely > frozen during the render. > >
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