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What's still missing in GAL?

 

Other than a decently efficient fallback backend for systems that can't handle
OpenGL+GAL, do we have an official list of things we need to be implemented in
GAL before legacy can be taken out? I really want to keep working on the UI
cleanup, but having dual canvases is quite the roadblock to doing that
correctly. So far I've been handling the easy bits (legacy things that can be
taken out to achieve parity with GAL), but I'd like to contribute some time to
adding the missing bits to GAL.

-- 
Chris


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