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Re: What's still missing in GAL?

 

there are two missing features I noticed:
1) contextual 'Grid Select' menu to change Grid size while routing
2) Global Spread and Place menu

Maurice


On 16/06/2016 03.30, Chris Pavlina wrote:
Other than a decently efficient fallback backend for systems that can't handle
OpenGL+GAL, do we have an official list of things we need to be implemented in
GAL before legacy can be taken out? I really want to keep working on the UI
cleanup, but having dual canvases is quite the roadblock to doing that
correctly. So far I've been handling the easy bits (legacy things that can be
taken out to achieve parity with GAL), but I'd like to contribute some time to
adding the missing bits to GAL.



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