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Message #25134
Re: What's still missing in GAL?
On 6/16/2016 5:17 PM, Chris Pavlina wrote:
> On Thu, Jun 16, 2016 at 09:50:21PM +0200, easyw wrote:
>>> I mean features we _need_ in GAL
>> sorry, I cannot imagine what _you_ consider a need...
>> I just noticed that and other people did the same at the forum...
>
> That's why I asked for an "official" list, I wasn't looking for opinions...
There currently isn't an official list but we probably should make one
so devs can start chipping away at them. I'll see if I can find the
time to add something to either the road map or a separate document to
the developers docs.
>
>>
>>> As for a grid menu...why? You can still change the grid by hotkey or by the
>>> menu in the toolbar.
>> hotkeys are fine but the menu in the toolbar force you to stop routing to
>> modify the grid
>>
>>
>>
>>
>> On 16/06/2016 21.30, Chris Pavlina wrote:
>>> I mean features we _need_ in GAL, not just things legacy has that GAL doesn't.
>>> Some of those things don't need to be in legacy either. I don't see any need
>>> for the Global Spread and Place menu in the future - the autorouter is garbage,
>>> and we don't dump all the parts in a big pile anymore. What do you still need
>>> out of it?
>>>
>>> As for a grid menu...why? You can still change the grid by hotkey or by the
>>> menu in the toolbar. Though if we really want it I suppose I could add it...
>>>
>>> On Thu, Jun 16, 2016 at 09:26:59PM +0200, easyw wrote:
>>>> there are two missing features I noticed:
>>>> 1) contextual 'Grid Select' menu to change Grid size while routing
>>>> 2) Global Spread and Place menu
>>>>
>>>> Maurice
>>>>
>>>>
>>>> On 16/06/2016 03.30, Chris Pavlina wrote:
>>>>> Other than a decently efficient fallback backend for systems that can't handle
>>>>> OpenGL+GAL, do we have an official list of things we need to be implemented in
>>>>> GAL before legacy can be taken out? I really want to keep working on the UI
>>>>> cleanup, but having dual canvases is quite the roadblock to doing that
>>>>> correctly. So far I've been handling the easy bits (legacy things that can be
>>>>> taken out to achieve parity with GAL), but I'd like to contribute some time to
>>>>> adding the missing bits to GAL.
>>>>>
>
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