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Re: 3D viewer broken on 32 bit windows.

 

Interestingly, the latest version of your 3D viewer branch works fine
for me for 32-bit builds on 64 bit windows.  Have you been keeping your
branch synced with the product branch?  There has been a lot of changes
to the opengl rendering recently.  Something is definitely different
between your 3D viewer code and the 3D viewer code in the product branch.

On 6/23/2016 9:49 AM, Mário Luzeiro wrote:
> Hi Wayne,
> 
> Is that on the KiCad main branch?
> Do you experienced the same on my branch?
> 
> As far as I was following the changed on 3d-viewer on main branch, I am not aware of any major change.
> The only thing I have in mind that may be causing this type of issues could be the OpenGL context implemented by Orson recently (that is also used on 3D-Viewer).
> (Orson did lots of changes / commits, make sure the source tree is updated)
> 
> I have no Windows 32 to test it, but I just build it (the main branch) today and works for me on a Windows 7 64 bit.
> 
> Mario
> ________________________________________
> From: Kicad-developers [kicad-developers-bounces+mrluzeiro=ua.pt@xxxxxxxxxxxxxxxxxxx] on behalf of Wayne Stambaugh [stambaughw@xxxxxxxxx]
> Sent: 23 June 2016 00:11
> To: KiCad Developers
> Subject: [Kicad-developers] 3D viewer broken on 32 bit windows.
> 
> I think this may be the same issue as JP is seeing but every time I
> launch the 3D viewer on 32 bit windows builds (msys2/ming32), it either
> hangs indefinitely with a blank canvas and a busy cursor on 64 bit
> Windows 7 or crashes almost immediately after being launched with the
> same blank canvas and busy cursor on 64 bit windows 10.  This situation
> really needs to be addressed.  Can one of our resident 3D viewer experts
> please take a look at this?
> 
> Thanks,
> 
> Wayne
> 
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