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Message #25333
Re: Trouble with bitmapped font
Hi Lorenzo,
I was about to comment, I have no single experience with shaders, but from what I understood from KiCad shaders, they are "automatic generated" (converted from text file to CPP file?) during build? cmake? time..
So what you describe looks to be that it was using the old shader (as it was reporting a miss uniform var) instead of the new one.
That explains why clean & rebuild fixed the issue.
Regards,
Mario Luzeiro
________________________________________
From: Kicad-developers [kicad-developers-bounces+mrluzeiro=ua.pt@xxxxxxxxxxxxxxxxxxx] on behalf of Lorenzo Marcantonio [l.marcantonio@xxxxxxxxxxxxx]
Sent: 05 July 2016 20:56
To: Kicad Developers
Subject: Re: [Kicad-developers] Trouble with bitmapped font
On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote:
> I fear that's yet another intel gpu issue :((
False alarm... *this time* was not because of my GPU suckitude :D
For some reason a full recompile fixed the thing.
AND the ugly text inconsitencies are gone! Woot!
Good work, keep going on with it. Next week will test the whole ordeal
on a six layers...
--
Lorenzo Marcantonio
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