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Message #26032
Re: OCE plugin for 3D viewer
It may be more descriptive but if it's really not used as an option,
then does it make sense to make it optional?
On 9/4/2016 3:23 PM, Nick Østergaard wrote:
> I guess using the USE_WX_OVERLAY is more descriptive than just a
> platform like OSX in this case.
>
> 2016-09-04 21:21 GMT+02:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:
>> Is there ever a reason to build OSX with USE_WX_OVERLAY=OFF or any other
>> platform with USE_WX_OVERLAY=ON? If not, maybe we should replace #if
>> USE_WX_OVERLAY with #if OSX (or whatever it should be).
>>
>> On 9/4/2016 3:18 PM, Simon Wells wrote:
>>> i am pretty sure one of them at least is used on osx as its the
>>> default set in cmake on osx
>>>
>>> On Mon, Sep 5, 2016 at 7:15 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>> On 9/3/2016 6:49 AM, Nick Østergaard wrote:
>>>>> 2016-09-01 19:02 GMT+02:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:
>>>>>> Sorry it took so long. I took a look at Cirilo's changes an it looks
>>>>>> good. We still need a PKGBUILD file for msys2 with JPs patch so we
>>>>>> don't have to build oce from source.
>>>>>>
>>>>>> When I merge Cirilo's 3d-plugin branch and I had to create a commit
>>>>>> message which made me the commit author. This seems brain dead to me.
>>>>>> Here is the new commit log entry:
>>>>>>
>>>>>> commit 12c26047bffd54ccbb88348acfe7f653556450da
>>>>>> Merge: fcedef8 b656a81
>>>>>> Author: Wayne Stambaugh <stambaughw@xxxxxxxxx>
>>>>>> Date: Thu Sep 1 11:59:44 2016 -0400
>>>>>>
>>>>>> Merge remote-tracking branch 'cirilo/3d-plugin'
>>>>>>
>>>>>> I really only want to show Cirilo's commit log entries as a new commit.
>>>>>> WTF! I'm liking git less every time I use it. What do I need to do to
>>>>>> get the correct commit history from Cirlo's 3d-plugin branch?
>>>>>>
>>>>>> On 9/1/2016 7:35 AM, Nick Østergaard wrote:
>>>>>>> I would also like to see this merged (I have only tested the out of
>>>>>>> tree plugin), but I suggest that the build switch is named something
>>>>>>> prefixed with "KICAD_" like most other kicad specific build switches
>>>>>>> are, except for the github plugin. Maybe KICAD_USE_OCE.
>>>>>>
>>>>>> For the sake of consistency, we probably should prefix everything with
>>>>>> KICAD_. I always liked the autotools --with- and --enable- prefixes for
>>>>>> config options. There is no consistency as far as cmake goes. CMake
>>>>>> should have adopted a standard prefix naming convention for options.
>>>>>>
>>>>>>>
>>>>>>> And to that I will add that Documentation/development/compiling.md
>>>>>>> should be updated too to reflect the usage for that compile switch, :)
>>>>>>
>>>>>> Yes, we need to be keeping these up to date.
>>>>>>
>>>>>
>>>>> So would a patch to change USE_OCE to KICAD_USE_OCE with description
>>>>> be accepted?
>>>>>
>>>>> Aslo, I note that the recently introduced option USE_SCH_IO_MANAGER is
>>>>> also missing a prefix and it not decribed in compiling.md either.
>>>>> Should that be changed too?
>>>>
>>>> I may change it since I'm guessing none of the packages are be built
>>>> with it enabled and that only myself and a few brave testers are
>>>> probably the only ones using it. Please keep in mind, this will be
>>>> removed once the schematic I/O plugin manager is the default.
>>>>
>>>>>
>>>>> There are also USE_WX_GRAPHICS_CONTEXT and USE_WX_OVERLAY, but I think
>>>>> I will ignore those two.
>>>>
>>>> These have been around for a long time. I doubt USE_WX_GRAPHICS_CONTEXT
>>>> even builds anymore. Is USE_WX_OVERLAY still used by the OSX folks?
>>>> Maybe we can just get rid of them.
>>>>
>>>>>
>>>>>>>
>>>>>>> Nick
>>>>>>>
>>>>>>> 2016-09-01 11:39 GMT+02:00 Tomasz Wlostowski <tomasz.wlostowski@xxxxxxx>:
>>>>>>>> On 01.09.2016 10:30, Cirilo Bernardo wrote:
>>>>>>>>> Just a ping to remind devs of a branch introducing the OCE plugin:
>>>>>>>>>
>>>>>>>>> https://code.launchpad.net/~cirilo-bernardo/kicad/+git/kicad-oce/+merge/303513
>>>>>>>>>
>>>>>>>>> Since the OCE plugin code must be activated with -DUSE_OCE=ON
>>>>>>>>> when configuring with CMake, I think it's safe to include this code. Having
>>>>>>>>> the code in the main base will make it easier for other volunteers to help
>>>>>>>>> sort out build and deployment issues of the OCE plugin on Windows and
>>>>>>>>> OSX.
>>>>>>>>
>>>>>>>> Hi Cirilo,
>>>>>>>>
>>>>>>>> I fully agree to merge the OCE plug-in code. Users have been desperately
>>>>>>>> asking for ages for STEP & IGES support in the 3d-viewer ;-)
>>>>>>>>
>>>>>>>> @Wayne/@Orson: since this is optional, are there any obstacles for the
>>>>>>>> merge?
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> Tom
>>>>>>>>
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>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>
>>>>
>>>> _______________________________________________
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>>
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