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Re: [PATCH 2/2] Pixel perfect panning for the 3D viewer

 

Merged. Thank you!

(For reference, I asked on IRC about patch 1/2, was just a mistake,
there isn't one)

On Tue, Sep 06, 2016 at 06:43:15PM -0500, José Ignacio Romero wrote:
> 
> Use the correct math to unproject the mouse movement from screen space
> to the Z=0 plane on the camera space. This handles both perspective
> and orthographic projection at any window size or zoom level.
> ---
>  3d-viewer/3d_rendering/ctrack_ball.cpp | 22 ++++++++++++++--------
>  1 file changed, 14 insertions(+), 8 deletions(-)
> 



References