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Message #26156
Re: "Multichannel signed distance field" font rendering
Le 10/09/2016 à 17:05, Michael Steinberg a écrit :
> Hello there,
>
> I've been working on trying to solve the blurred font issue in the OpenGL canvas. The current state
> of the work can be found in my branch "sdf" (
> https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ). It uses a technique called
> "multichannel signed distance field" to recreate clear edges and corners in high zoom situations.
> The code is not polished for commiting yet! A motivational comparison screenshot before/after:
> https://s10.postimg.io/k00tnaax5/comparison.png
>
> It would be great if brave members could test the branch to see if it runs well on different
> hardware levels and if you are happy with the visuals.
On W7 32 bits, "Intel HD Graphic Family" card:
Works fine, and the result is really very *good*.
>
> To create the font texture atlas I wrote a command-line tool that is only set up to build on windows
> currently (nothing platform dependent included, but it's currently a visual studio project). I don't
> know if there's a space to upload helper tools and if platform dependency would be accepted there. I
> could probably upload it to a github project though.
Could you tell us more about this command-line tool?
>
> Cheers!
> Michael
>
Thanks.
--
Jean-Pierre CHARRAS
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