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Hello Jean-Pierre,
the tool uses the MSDF-library by Viktor Chlumsky, adds a rectangle bin packing algorithm (max rectangles global) to pack the texture atlas and outputs in the format that is used by KiCad currently. Given that, for full support (Better character placement, maybe even kerning?) I would like to cooperate with Orson to make the necessary changes to the current OpenGL string code. I uploaded the Visual Studio project for the tool under MIT-License (the library by Viktor Chlumsky uses that license) to https://github.com/decimad/msdf-atlasgen .Could you tell us more about this command-line tool?
Cheers! Michael
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