OK, with the feedback from Maurice and Mario I have retained the
Inline{}
option but
changed the behavior:
+ If "Copy 3D model files" is activated then Inline{} is used,
otherwise
a
monolithic
file is written. This removes the previous behavior that absolute
paths
can
be used in
Inline{}; the absolute paths are bad anyway since they differ
depending
on
the OS
and VRML files cannot be shared easily. With this new behavior it
will
be
easier to
share VRML files which use Inline{}.
+ In the case of a monolithic file, DEF/USE will be employed. This
typically
makes
the file smaller, especially if complex components have many
instances.
If
people
want an option to not use DEF/USE let me know and I can add Yet
Another
Flag
to the export UI.
The rework is *mostly* done; I only need to add a few routines to
create
the
board
model in the monolithic file (basically pass existing tesselation
data
and
color data
to the KiCad scenegraph library).
Any more comments/suggestions?
- Cirilo
On Fri, Sep 16, 2016 at 9:20 AM, easyw <easyw@xxxxxxxxxxxx> wrote:
Hi Cirilo,
I found inline{} VRML export option very useful and powerful...
it allows an easy post elaboration to i.e. change color to pcb
board,
traces and solder mask with some macro or tweak the VRML models to
add
texture to the VRML result for an improved visualization or even add
a
vrml
model inline{} to a 3D part to include some external extra objects
not
present in the pcbnew...
I use Blender to import kicad VRML exported boards and I use also
material
properties without any issues with the actual develop build
branch...
So in case of a rewriting of the VRML exporter, I would consider
very
useful to leave at least an option to conserve the actual inline{}
structure.
Thank you
Maurice
On 16/09/2016 00:25, Cirilo Bernardo wrote:
Hi folks,
Since the merge of the new 3DViewer the VRML Export routine has
not
been able to include x3d data and the few x3d users out there have
not
been very happy about this. However, the scenegraph library
developed
for the 3D plugin system can easily write monolithic files which
include
visualization data for all file formats supported by plugins. This
means
that VRML Export can now be modified to either (a) continue to use
inline{} when a file is created and when copying files the
scenegraph
library is used to write VRML model equivalents of other file
formats
(x3d, STEP, IGES, IDF) or (b) create a monolithic file with all
models
defined internally and reused wherever possible. Personally I would
prefer (b) since that would eliminate some options in the Export
routine
such as "Copy Model Files" and would also eliminate the problem of
inline{} compatibility with some viewers. There may be problems
with
DEF/USE within some programs like Blender but I can always add an
option to not reuse definitions (Blender's VRML code has so many
problems though that I doubt this would help).
Any thoughts before I go ahead and rework the VRML exporter?
- Cirilo
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