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Message #26483
Re: [PATCH] Remove check for undefined behaviour
A part of me wants to say "just being in the KiCad source tree should do
that". But that's a bit mean, isn't it ^-^
Maybe paste an excerpt from your rant in a comment :D
On Wed, Sep 28, 2016 at 06:55:47PM -0400, Wayne Stambaugh wrote:
> Thanks Simon. Chris already tested this. I just haven't got around to
> merging the patch. One positive thing about leaving this code in place
> is it should raise a red flag to anyone who looks at it. Removing this
> code is going to hide the true ugliness that lies underneath it.
>
> Wayne
>
> On 9/28/2016 6:44 PM, Simon Richter wrote:
> > Hi,
> >
> > On 28.09.2016 17:57, Wayne Stambaugh wrote:
> >
> >> I didn't test what the compiler generated but I suspected that was the
> >> case from warning message. If that's the case then I will apply the
> >> patch but it does mask the underlying issue which could fail spectacularly.
> >
> > That is what happens:
> >
> > #include <exception>
> >
> > void foo(int &i)
> > {
> > if(&i == 0)
> > std::terminate();
> > }
> >
> > $ g++ -O2 -c tt.cpp
> >
> > 0000000000000000 <foo(int&)>:
> > 0: f3 c3 repz retq
> >
> > So the test is indeed optimized out.
> >
> > Simon
> >
> >
> >
> > _______________________________________________
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> >
>
>
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