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Message #26487
Re: [PATCH] Remove check for undefined behaviour
Declaring the "unsigned long long" volatile should be (and is, I tested)
sufficient to force the compiler to actually read that integer at
runtime and not trust that it came from a cast pointer.
"unsigned long long" is horribly ugly though - surely we have uintptr_t
in cstdint on all our supported platforms? It's _meant_ for this, though
technically optional.
Also, if we were to do this, I'd be strongly in favor of factoring it
out into a function with some explanation as to why. Something like:
/* Some very bad people have written code to test whether a reference is
* NULL. As permitted by standard, the compiler optimizes this out to
* punish these very bad people. This function forces it to perform the
* test, as an alternative to rewriting the horrors contained below.
*/
template<typename T>
bool ref_is_null( T& x )
{
volatile uintptr_t px = (uintptr_t) &x;
return px == 0;
}
On Thu, Sep 29, 2016 at 10:14:47AM +1000, Cirilo Bernardo wrote:
> Just in case NULL is indeed deliberately cast to a ref (as in the case of
> OpenCascade), how about replacing this test with something like:
>
> void foo(int &i)
> {
> unsigned long long z = (unsigned long long) &i;
>
> if( z < 2 )
> std::cout << "blah";
> }
>
> Of course if the compiler is *too clever* it will realize that "2" is
> still an invalid
> pointer on 32 and 64-bit addressing schemes and still optimize this out, but
> my gcc 6.2.0 isn't that clever. The only *other* problem is that
> unsigned long long
> is to be at least 64b but I have no idea if there is anything in the language
> specification to guarantee it is at least as large as a pointer type.
>
> - Cirilo
>
>
>
> On Thu, Sep 29, 2016 at 1:57 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
> > I didn't test what the compiler generated but I suspected that was the
> > case from warning message. If that's the case then I will apply the
> > patch but it does mask the underlying issue which could fail spectacularly.
> >
> > On 9/28/2016 11:43 AM, Chris Pavlina wrote:
> >> Well, as for removing them being a good or bad idea - the compiler is
> >> probably doing that anyway. I just tested on GCC, at -O1 or greater it
> >> just assumes all references are non-NULL and replaces any "&ref != 0"
> >> with a hard-coded boolean 'true'. So... there's a pretty good chance we
> >> haven't had those checks for quite some time.
> >>
> >> On Wed, Sep 28, 2016 at 09:24:40AM -0400, Wayne Stambaugh wrote:
> >>> I normally don't like to rant but OMFG! I just looked at the code path
> >>> that lead to this wonderful piece of code and I'm now regretting that.
> >>> You just cannot unsee that. See if you can follow the logic (assuming
> >>> logic was actually used to write this code) backwards from
> >>> Triangle::NeighborAcross(). I'm not sure removing the invalid null
> >>> reference checks is a good idea even though I've seen the compiler
> >>> complain about it and agree with it. In what universe do you blindly
> >>> convert a potentially NULL pointer into a C++ reference, pass it to the
> >>> caller, and go merrily on you way? This really needs to be rewritten
> >>> using pointers with the appropriate NULL pointer checks along the way.
> >>> It's hard to imagine this ever worked properly.
> >>>
> >>> On 9/27/2016 1:33 PM, Simon Richter wrote:
> >>>>
> >>>> Triangle::NeighborAcross returns a reference, which must refer to a valid
> >>>> object whose address cannot be 0. Thus, this test is nonsensical.
> >>>> ---
> >>>> polygon/poly2tri/sweep/sweep.cc | 16 ----------------
> >>>> 1 file changed, 16 deletions(-)
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>>
> >>>
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> >
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