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Message #27069
Re: [PATCH] Footprint Wizards Update
I would add some sort of message if an old footprint is being loaded.
For example, by detecting the import error, or lookup to the old class name,
it would trigger a message box pointing to the specific plugin that failed
to load, and a link to the instructions to fix it.
But that could be a follow up on this patch.
On Tue, Jan 3, 2017 at 4:30 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:
> On 1/3/2017 10:08 AM, jp charras wrote:
> > Le 03/01/2017 à 15:30, jp charras a écrit :
> >> Le 03/01/2017 à 14:03, Miguel Angel Ajo Pelayo a écrit :
> >>> Sorry, I just found the email. Sorry for my delayed answer.
> >>>
> >>> The code looks good to me, I believe it's a good change, it's not
> backwards compatible with the
> >>> older footprint wizards, but the changes to make them compatible seem
> simple enough, and well
> >>> documented.
> >>>
> >>>
> >>> If I had comments to make, it'd be why are we using uInteger, uEtc for
> parameter types.
> >>>
> >>> Could we use the python convention to have constants in upcase, and
> may be se
> >>>
> >>> INTEGER_PARAM, .... ETC_PARAM on the python side ?
> >>>
> >>> this is more nitpicking than anything.
> >>>
> >>>
> >>> Nice work.
> >>
> >> I agree, and I am willing to commit this change (the API is better),
> but because it breaks the
> >> compatibility (yes, the changes to make old wizards compatible is
> simple and documented) I need the
> >> Wayne's opinion before committing the changes.
> >>
> >> Attached a patch against the lastest kicad version (the initial patch
> is not applicable to the
> >> current kicad version).
> >>
> >
> > My previous patch is perhaps missing some changes. Here is the full
> patch.
>
> It looks fine to me except for some coding policy issues ( missing
> spaces between ( and ) and some trailing white space). The only issue I
> see is anyone using the python code in custom scripts may not be very
> happy about the changes. It would be nice to hear from the original
> author about the changes. If no one has any serious objections, then
> feel free to commit the patch.
>
> Cheers,
>
> Wayne
>
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