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Message #27448
Re: [PATCH] Changed the 3d model previewer to use spinboxes
I added the "base-devel" package to the list of packages required to
build kicad on windows using msys2. Thank you for letting me know.
On 1/30/2017 9:33 AM, Kristoffer Ödmark wrote:
> Thank you for the help everyone!
>
> The missing component was the "base-devel" package, worth noting is that
> I set up this machine with the sole purpose of building and testing
> kicad under windows, It might be worth to add that the base-devel
> package is needed as well in the documentation. To make it easier to set
> up from scratch, just a small note "It is assumed that the base-devel
> package is already installed"
>
> - Kristoffer
>
> On 2017-01-30 10:46, Константин Барановский wrote:
>> Hi, Kristoffer!
>>
>> You need to install the make utility. Just launch mingw and run command:
>>
>> pacman -S make
>>
>>
>>
>> 2017-01-30 10:51 GMT+02:00 Kristoffer Ödmark
>> <kristofferodmark90@xxxxxxxxx <mailto:kristofferodmark90@xxxxxxxxx>>:
>>
>> I am using this PKGbuild:
>>
>>
>> https://github.com/Alexpux/MINGW-packages/blob/master/mingw-w64-kicad-git/PKGBUILD
>>
>>
>> <https://github.com/Alexpux/MINGW-packages/blob/master/mingw-w64-kicad-git/PKGBUILD>
>>
>>
>> I was trying to get the compilation to work under MSYS2 the easy way
>> according to the guide. To see that everything was set up correctly,
>> which apparently it isnt.
>>
>> - Kristoffer
>>
>>
>> On 2017-01-30 09:42, Nick Østergaard wrote:
>>
>> Please show me your cmake options. Remember to make sure you
>> have the
>> relevant mingw toolchain installed.
>>
>> 2017-01-30 9:23 GMT+01:00 Kristoffer Ödmark
>> <kristofferodmark90@xxxxxxxxx
>> <mailto:kristofferodmark90@xxxxxxxxx>>:
>>
>> I can't get Kicad to compile under windows, the guide in the
>> online docs
>> doesnt work for me under windows 7 64bit. If anyone have any
>> ideas of what
>> to test I would really appreciate it.
>>
>> I am following the guide at:
>>
>> http://ci.kicad-pcb.org/job/kicad-doxygen/ws/Documentation/doxygen/html/md_Documentation_development_compiling.html
>>
>>
>> <http://ci.kicad-pcb.org/job/kicad-doxygen/ws/Documentation/doxygen/html/md_Documentation_development_compiling.html>
>>
>>
>>
>> The errors I am getting when running the makepkg-mingw:
>>
>> CMake Error: CMake was unable to find a build program
>> corresponding to "MSYS
>> Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably
>> need to select a
>> different build tool.
>> CMake Error: CMake was unable to find a build program
>> corresponding to "MSYS
>> Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably
>> need to select a
>> different build tool.
>> CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
>> CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
>> CMake Error: CMAKE_AR was not found, please set to archive
>> program.
>> -- Configuring incomplete, errors occurred!
>>
>> - Kristoffer
>>
>>
>>
>> On 2017-01-27 16:40, Wayne Stambaugh wrote:
>>
>>
>> This doesn't work on windows at all. Changing any of
>> the values either
>> with the spin buttons or direct entry into the edit
>> control does not
>> update 3D view of the model. This issue will need to be
>> resolved before
>> the patch can be committed.
>>
>> On 1/27/2017 8:16 AM, Kristoffer Ödmark wrote:
>>
>>
>> Glad to hear it!
>>
>> Also, I found that incrementing in steps of 10 for
>> the rotations misses
>> 45 deegrees, so changed that to 5 and made it wrap
>> around at 180 as well.
>>
>> Attaching that one!
>>
>> -Kristoffer
>>
>> On 2017-01-27 13:47, Wayne Stambaugh wrote:
>>
>>
>> It's on my list for today. It would be nice if
>> an osx dev could test it
>> before it's committed just in case there is some
>> unexpected behavior
>> on osx.
>>
>> On 1/27/2017 7:43 AM, Chris Pavlina wrote:
>>
>>
>> Just tried this. It's REALLY nice to be able
>> to nudge the model around
>> by turning the scroll wheel over the
>> fields. <3
>>
>> Anyone test this on something other than
>> Linux yet? I'd like to see
>> this
>> merged.
>>
>> On Thu, Jan 26, 2017 at 05:24:17PM +0100,
>> Kristoffer Ödmark wrote:
>>
>>
>> Yes, you can still manually change the
>> values, I tried that.
>>
>> The only change I did to the code was to
>> change the stepping of the
>> offset
>> to 0.1mm instead of 1 in this patch. the
>> best thing is that you can
>> now use
>> the scrollwheel as well. Wich makes
>> rotating stuff a breeze.
>>
>> - Kristoffer
>>
>> On 2017-01-26 17:09, Chris Pavlina wrote:
>>
>>
>> On Thu, Jan 26, 2017 at 09:49:40AM
>> -0500, Wayne Stambaugh wrote:
>>
>>
>> If no one is opposed to adding
>> spin controls to the 3D model
>> selection
>> dialog, I'll commit this patch
>> when I get a chance. I've never
>> been
>> convinced that using a spin
>> control to change a floating
>> point
>> number is
>> terribly useful but I'm guessing
>> some users will prefer this over
>> manual
>> entry of calculated values used
>> by old curmudgeons like me.
>>
>>
>>
>> I can see value in it. When you're
>> moving around a 3D model, you
>> don't
>> want to type in a specific value,
>> you want to move it until it's
>> aligned. If the model is far off it
>> can be hard to guess what the
>> offset
>> should be like, so having a button
>> to nudge it up and down could be
>> nice.
>>
>> Might want to hold off for a bit
>> though as I think there was talk
>> about
>> an updated patch in IRC, this might
>> not be final
>>
>>
>> On 1/26/2017 6:11 AM, Kristoffer
>> Ödmark wrote:
>>
>>
>> Hello!
>>
>> One thing that has always
>> bothered me is that when
>> aligning 3D
>> models to
>> fit the footprint, one have
>> to type the value and test,
>> delete
>> characters and test again.
>> Very minor issue, but it
>> still bothers
>> me.
>>
>> With a spinbox the values
>> can be changed using the
>> mouse only.
>>
>> attaching the patch for this
>> minor change.
>>
>> - Kristoffer
>>
>>
>>
>>
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>
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References
-
[PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-26
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Wayne Stambaugh, 2017-01-26
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Chris Pavlina, 2017-01-26
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-26
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Chris Pavlina, 2017-01-27
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Wayne Stambaugh, 2017-01-27
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-27
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Wayne Stambaugh, 2017-01-27
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-30
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Nick Østergaard, 2017-01-30
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-30
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Константин Барановский, 2017-01-30
-
Re: [PATCH] Changed the 3d model previewer to use spinboxes
From: Kristoffer Ödmark, 2017-01-30