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Re: Strange COLOR4D::LegacyMix( COLOR4D aColor ) optimization

 

Le 23/02/2017 à 17:00, Jon Evans a écrit :
> By the way, thanks for fixing issue with EDA_COLOR_T constructor, I had that fixed locally but for
> some reason it did not make it in to my patch.  Sorry about that.  I will have some more time
> tonight to look at other color issues if you run in to them.  If not, I will keep working on GerbView.
> 
> Best,
> Jon

I fixed the minor other issues.

Working on GerbView is important.

By the way:
Currently, Gerbview has 3 modes of rendering.
This is not useful, especially on GAL.
Just the usual GAL mode is enough, because in GAL the transparency of layers can be adjusted.

Thanks.

-- 
Jean-Pierre CHARRAS


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