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Message #28153
Re: Strange COLOR4D::LegacyMix( COLOR4D aColor ) optimization
Le 23/02/2017 à 17:00, Jon Evans a écrit :
> By the way, thanks for fixing issue with EDA_COLOR_T constructor, I had that fixed locally but for
> some reason it did not make it in to my patch. Sorry about that. I will have some more time
> tonight to look at other color issues if you run in to them. If not, I will keep working on GerbView.
>
> Best,
> Jon
I fixed the minor other issues.
Working on GerbView is important.
By the way:
Currently, Gerbview has 3 modes of rendering.
This is not useful, especially on GAL.
Just the usual GAL mode is enough, because in GAL the transparency of layers can be adjusted.
Thanks.
--
Jean-Pierre CHARRAS
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