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Message #28499
[PATCH] Make all layers slightly semitransparent as before
When colors were changed to COLOR4D, the original semi-transparent
colors were lost, making things hard to see in multilayer boards
without hitting { many times each time the board is opened.
---
pcbnew/pcb_painter.cpp | 4 +++-
pcbnew/pcbframe.cpp | 2 ++
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/pcbnew/pcb_painter.cpp b/pcbnew/pcb_painter.cpp
index d62d2c8f6..318e2195d 100644
--- a/pcbnew/pcb_painter.cpp
+++ b/pcbnew/pcb_painter.cpp
@@ -63,8 +63,10 @@ PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
void PCB_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
{
- for( int i = 0; i < LAYER_ID_COUNT; i++ )
+ for( int i = 0; i < LAYER_ID_COUNT; i++ ) {
m_layerColors[i] = aSettings->GetLayerColor( i );
+ m_layerColors[i].a = 0.8;
+ }
for( int i = 0; i < END_PCB_VISIBLE_LIST; i++ )
m_layerColors[ITEM_GAL_LAYER( i )] = aSettings->GetItemColor( i );
diff --git a/pcbnew/pcbframe.cpp b/pcbnew/pcbframe.cpp
index 7abbaa329..8b95b7adc 100644
--- a/pcbnew/pcbframe.cpp
+++ b/pcbnew/pcbframe.cpp
@@ -740,6 +740,7 @@ void PCB_EDIT_FRAME::forceColorsToLegacy()
{
COLOR4D c = cds->GetLayerColor( i );
c.SetToNearestLegacyColor();
+ c.a = 0.8;
cds->SetLayerColor( i, c );
}
@@ -747,6 +748,7 @@ void PCB_EDIT_FRAME::forceColorsToLegacy()
{
COLOR4D c = cds->GetItemColor( i );
c.SetToNearestLegacyColor();
+ c.a = 0.8;
cds->SetItemColor( i, c );
}
}
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