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Re: [PATCH] Open polylines in OpenGL GAL

 

Hi John,

Thank you for fixing the problem. I have just committed your patch.

Cheers,
Orson

On 03/07/2017 01:11 PM, John Beard wrote:
> Hi,
> 
> Attached patch fixes polylines in GAL: they were drawn always closed
> in OpenGL and always open in Cairo.
> 
> I think the code could stand a refactor in this area and try to move
> the logic into GAL, rather thn duplicating in each implementaiton.
> However, since CAIRO_GAL uses the same code for polyline and polygon,
> it's not trivial, so I'm going to submit this first, separately.
> 
> Cheers,
> 
> John
> 
> 
> 
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