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Re: Patch to compile _pcbnew.kiface only once

 

As I said before, I plan to work on the whole python packaging stuff as discussed below if no one else volunteers to do before.
I had some look around on how to do this, but I didn’t find any out-of-the-box solution which could be integrated quickly.
Unfortunately, I am still busy with other (non KiCad) things and it will still take a few weeks until I can start working on it (I hope during easter holidays)…

> On 16 Mar 2017, at 22:08, Chris Pavlina <pavlina.chris@xxxxxxxxx> wrote:
> 
> I'm of two minds on this. On one hand, I'd like to disable scripting on
> the macOS nightlies until it's fixed, so macOS users still *have*
> nightlies. On the other hand, I worry that doing so will remove
> motivation to actually fix it.
> 
> Is anyone actually _actively working on a fix_? I keep seeing chatter
> about this, but no actual attempts to fix it.
> 
> Honestly I think the patch that broke the build should be reverted until
> a fix can be prepared, but considering who submitted it, I doubt I'll
> have any say there.
> 
> 
> On Thu, Mar 16, 2017 at 04:56:14PM -0400, Jean-Paul Louis wrote:
>> I agree 150% with Bernhard.
>> 
>> A disabled Python is 150% better than no new build at all.
>> 
>> I do not understand why OS X users are considered second class citizens.
>> 
>> Just my $0.02,
>> Jean-Paul
>> N1JPL
>> 
>> 
>> 
>>> On Mar 16, 2017, at 2:06 PM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>> 
>>> I have just seen people on the forum complaining that OSX nightlies still don’t build.
>>> 
>>> @Simon:
>>> Do you intend to push your changes, no matter how hackish? 
>>> Might at least be a start to work with.
>>> 
>>> Or, just disable python scripting at all until the whole python bundling has been sorted out?
>>> Having no python scripting is better than having no build or a build where it doesn’t work right...
>>> 
>>> 
>>> Regards,
>>> Bernhard
>>> 
>>>> On 21 Feb 2017, at 18:56, Simon Wells <swel024@xxxxxxxxx> wrote:
>>>> 
>>>> I have previously sent a patch to adam for testing that bundled
>>>> python. but it was a bit hackish as since python is a system lib
>>>> bundleutilies doesn't copy it.
>>>> 
>>>> On 21 February 2017 at 21:28, Bernhard Stegmaier
>>>> <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>> 
>>>>> On 21 Feb 2017, at 00:31, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>> 
>>>>> On 2/20/2017 6:27 PM, Nick Østergaard wrote:
>>>>> 
>>>>> 2017-02-20 23:48 GMT+01:00 Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>:
>>>>> 
>>>>> How is this done on Windows?
>>>>> You also don’t have a global filesystem with one Python there where you just
>>>>> copy it into the right place… where does the Windows installer put those
>>>>> files and how do you use them from some installed Python? Are there issues
>>>>> with library paths of the library dependencies that come with KiCAD when
>>>>> used from an external Python?
>>>>> 
>>>>> 
>>>>> I am not aware of any issues with it on windows, but I don't really use
>>>>> windows.
>>>>> 
>>>>> People have requested to include pip with the windows install, and
>>>>> that is done now, so I assume that at least something works.
>>>>> 
>>>>> I am not sure if the user uses the shell inside pcbnew or calls the
>>>>> python bundled with the installer. The file system layout is basically
>>>>> as on linux, just inside the install destination folder.
>>>>> 
>>>>> 
>>>>> Would something like this work on osx rather than trying to fit into an
>>>>> existing python install?  It might prove to be more reliable.  At least
>>>>> you would always have a known python build.
>>>>> 
>>>>> 
>>>>> Yes, that’s probably the only way to do it in a safe way for the bundle
>>>>> (and, as Adam said how Apple requires it).
>>>>> Currently only wxPython packages and the pcbnew .so are copied into the
>>>>> bundle.
>>>>> There is no (matching) python installation contained/copied.
>>>>> 
>>>>> This seems to be sufficient to at least run the python console from inside
>>>>> pcbnew with some external python installation - if the python version used
>>>>> to build the bundle and the one on the target system are compatible.
>>>>> However, the last time I tried it the python console was really unusable for
>>>>> me, because you couldn’t even type some keys (menu hotkeys always trigger
>>>>> the menu action).
>>>>> Don’t know if that has been fixed meanwhile.
>>>>> 
>>>>> So, I think this whole python stuff needs a big overhaul on macOS for both
>>>>> types of scripting.
>>>>> I will work on it when I have some spare time.
>>>>> If someone else is going to work on that please drop me a note, so that we
>>>>> don’t do it twice…
>>>>> 
>>>>> 
>>>>> Regards,
>>>>> Bernhard
>>>>> 
>>>>> 
>>>>> 
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>>>>> 
>>> 
>>> 
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>> 
>> 
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