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Re: OpenGL fallback and video compat test

 

would this work on the useless 945 chipset or whichever one it is that
reports having hte right opengl features but does not?

On 24 March 2017 at 13:39, Chris Pavlina <pavlina.chris@xxxxxxxxx> wrote:
> Yeah, good autosave helps.
>
> To be fair this is a bit offtopic - what I want really is a properly
> functioning way to check if OpenGL works, not a way to clean up if it
> doesn't. The fact that that involves containing an unavoidable crash in
> a child process is a bit of an implementation detail IMO ;)
>
> On Thu, Mar 23, 2017 at 08:34:39PM -0400, Jon Evans wrote:
>> On Thu, Mar 23, 2017 at 8:30 PM, Chris Pavlina <pavlina.chris@xxxxxxxxx>
>> wrote:
>>
>> > Remember, once a crash has actually
>> > occurred in the main program you're already past the point of no return
>> > for possible data loss.
>> >
>> >
>> One alternative approach which can work quite well (Mentor Graphics does
>> this) is to get a really good auto-save system going.  The better the
>> auto-save system, the less likely it is that any crash could cause data
>> loss.  Of course, crashes in general are a bad user experience, but if you
>> open the program back up and your work is right there, it feels a bit
>> better :-)
>>
>> -J
>
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