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Re: OpenGL fallback and video compat test

 

Should. I'm not sure how exactly it behaves, so it may be necessary to
add a specific check for them in the test binary. But I can't see why it
wouldn't work.

Does anyone here have this chipset to test?

On Fri, Mar 24, 2017 at 01:55:25PM +1300, Simon Wells wrote:
> would this work on the useless 945 chipset or whichever one it is that
> reports having hte right opengl features but does not?
> 
> On 24 March 2017 at 13:39, Chris Pavlina <pavlina.chris@xxxxxxxxx> wrote:
> > Yeah, good autosave helps.
> >
> > To be fair this is a bit offtopic - what I want really is a properly
> > functioning way to check if OpenGL works, not a way to clean up if it
> > doesn't. The fact that that involves containing an unavoidable crash in
> > a child process is a bit of an implementation detail IMO ;)
> >
> > On Thu, Mar 23, 2017 at 08:34:39PM -0400, Jon Evans wrote:
> >> On Thu, Mar 23, 2017 at 8:30 PM, Chris Pavlina <pavlina.chris@xxxxxxxxx>
> >> wrote:
> >>
> >> > Remember, once a crash has actually
> >> > occurred in the main program you're already past the point of no return
> >> > for possible data loss.
> >> >
> >> >
> >> One alternative approach which can work quite well (Mentor Graphics does
> >> this) is to get a really good auto-save system going.  The better the
> >> auto-save system, the less likely it is that any crash could cause data
> >> loss.  Of course, crashes in general are a bad user experience, but if you
> >> open the program back up and your work is right there, it feels a bit
> >> better :-)
> >>
> >> -J
> >
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