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Message #29815
Re: [PATCH] Refactor COMMON_ACTIONS into a base and derived class
Hi Jon,
It looks like this patch did a lot of good stuff. Nice work!
I don't use kicad often, but when I do, it's with a carefully optimized
keyboard mapping and enough stimulants that I look like a professional
starcraft player with the fingers flying and the crowd cheering. Really
something to behold.
The hardcoded keys in this patch are preventing my keyboard mapping from
working. I'm reading unfamiliar code, but examples include 'I' and 'U'
keys being masked, and the Lock/Unlock action being forced to 'L'.
I'm slowly wading my way through the code, finding which of your keys
are masking mine, and recompiling; so I should be up and running
eventually.
Is there a plan to finish linking in hotkey support (remove the
hardcoding) for this stuff? Anything I can do to encourage?
Best,
hauptmech
On 17/02/17 16:56, Jon Evans wrote:
Hi all,
More preparation for GerbView GAL port: this patch pulls a virtual
ACTIONS class out of pcbnew and renames the COMMON_ACTIONS to
PCB_ACTIONS for clarity.
Best,
Jon
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