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Could you test this patch, and see if it changes something in performance issues in pcbnew? Thanks. _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp
Now I'm scratching my head here. I rolled the patch back and the subjective framerate did not change back to the slow one.
I can confirm that perf reports that the top call chain used to be active about 42% of the time, 28% of which was BuildSheetList and is now active about 16% of the time. So a definitive internal improvement.
For the interactivity, I don't know. It's interactive now and was not before I built your patch but very possibly my interactivity problem was something else. I was running a release build off of master from the last couple days.
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