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Re: A question about development environments for Kicad...


On Linux you can run the binaries from the project directory (or at least,
I can).  So on my Linux machines I can build and debug individual parts .
On MacOS I do have to run make install like you say, but then can debug
things from my temporary install directory.  What do you mean by edit
interactively, though?


On Thu, Sep 7, 2017 at 9:32 PM, Terry Gray <twgray2007@xxxxxxxxx> wrote:

> As a new addition to this group I have a question.  What are the prevalent
> dev. environments used by the primary Kicad developers. This might seem an
> inconsequential query, but I have a good reason for asking.  As far as I
> can discern (and I am hoping you guys can help clear this up for me) the
> current project structure doesn't seem to lend itself to the normal edit,
> build, debug cycle.  At least as far as I can tell.  The built executables
> won't execute in place with them in their corresponding project
> directories...that is to say, Kicad will execute but it can't instantiate
> eeschema because it can't find all the libraries.  I am currently
> performing a make install, to a local directory, to keep from corrupting my
> working installation, and I can debug from there but I can't edit
> interactively since the embedded .elf code isn't the original source.  Can
> someone clear this up for me?
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