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Re: [PATCH] Multilayer keepout zones
Nice job Oliver. This is a great feature and your plan to add keepout
support to footprints is also a good thing.
I tried it out on my MacOS machine and found an issue I think -- after
deleting a keepout, I filled zones again and the fill is still avoiding the
keepout shape after deletion -- not sure what is going on there.
I also saw an issue where the zone didn't fill all the way to the edge of
the keepout for some shapes, not sure what is going on here: (not sure if
this has to do with your changes or not)
[image: Inline image 1]
Is there any reason we we don't want to support having filled zones support
multiple layers as well? It looks like your code is a step in that
direction if we want to go there. I have used some commercial packages
that allow you to define a zone shape once, and have it fill on multiple
(selectable) copper layers. I think this would be a good thing for KiCad
On Mon, Sep 25, 2017 at 9:09 AM, Oliver Walters <
> Attached is a patchset that allows keepout zones to "exist" on multiple
> copper layers. This means you can specify a keepout zone for the entire
> copper stack (or parts thereof).
> If a keepout zone is specified as multiple layers, the .kicad_mod file
> output is adjusted slightly, it will write "(layers F.Cu In1.Cu B.Cu)" e.g.
> instead of "(layer F.Cu"). If a single layer is selected, it saves as it
> would have previously.
> Rendering is working in legacy and GAL and seems to work as expected for
> various combinations of layer visibility.
> Zone cutout (where it intersects the keepout) occurs on for each layer
> that the keepout intersects a copper plane.
> DRC violations (pads and tracks inside keepout) work for all layers on
> which the keepout exists.
> As this patch set touches a lot of files, I'd appreciate some feedback!
> My longer term idea is to integrate keepout zones into module (footprint)
> files, with the ability to select from a combination of
> a) F.Cu
> b) Inner.Cu (all internal copper)
> c) B.Cu
> Let me know if you spot any bugs or glitches!
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