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Re: [PATCH] Multilayer keepout zones

 

Hi Oliver,

Your recent changes do fix the issue I saw, thanks.

-Jon

On Tue, Sep 26, 2017 at 7:47 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:

> Oliver,
>
> Thanks for making the changes.
>
> JP,
>
> Would you please take a look at this patch set when you get a chance.
> You are more familiar with the board zone code than I am so you may find
> issues that I may have missed.
>
> Thanks,
>
> Wayne
>
> On 9/26/2017 7:09 AM, Oliver Walters wrote:
> > I have found and fixed a couple of bugs, and now also improved the layer
> > selector for keepout areas. There is now a checkbox next to each layer
> > to convey that multiple layers can be selected.
> >
> > Updated patch set attached.
> >
> > Jon, I think this should fix the deleted keepout issue you were seeing -
> > the zones not filling to the edge isn't me, I think.
> >
> > Wayne, the load/save issues are now cleaned up too.
> >
> > Please let me know if there is anything else you spot.
> >
> > Oliver
> >
> > On Tue, Sep 26, 2017 at 6:48 AM, Oliver Walters
> > <oliver.henry.walters@xxxxxxxxx <mailto:oliver.henry.walters@xxxxxxxxx>>
> > wrote:
> >
> >     Wayne,
> >
> >     I was initially thinking that multilayer only made sense for
> >     keepouts and that check was simply a guard.
> >
> >     Now I think it is a good idea for copper too. I can remove that
> >     check in the file parser.
> >
> >     Oliver
> >
> >
> >     On 26 Sep 2017 05:32, "Wayne Stambaugh" <stambaughw@xxxxxxxxx
> >     <mailto:stambaughw@xxxxxxxxx>> wrote:
> >
> >         Oliver,
> >
> >         I have a minor issue with your patch set.  What is your
> >         rationale for
> >         assuming if a zone is on more than one layer that it is a
> >         keepout zone?
> >         I'm not sure that this would always be valid.  There is already a
> >         "keepout" keyword in the list of board file keywords for just
> >         such an
> >         occasion.  Wouldn't it be better to use the "keepout" keyword
> rather
> >         than make assumptions about zones based on what layers they are
> on.
> >         This is also not very human readable without some serious
> >         knowledge of
> >         the pcb file parser.
> >
> >         Cheers,
> >
> >         Wayne
> >
> >         On 9/25/2017 9:09 AM, Oliver Walters wrote:
> >         > Attached is a patchset that allows keepout zones to "exist" on
> >         multiple
> >         > copper layers. This means you can specify a keepout zone for
> >         the entire
> >         > copper stack (or parts thereof).
> >         >
> >         >
> >         > Features:
> >         >
> >         > If a keepout zone is specified as multiple layers, the
> >         .kicad_mod file
> >         > output is adjusted slightly, it will write "(layers F.Cu
> >         In1.Cu B.Cu)"
> >         > e.g. instead of "(layer F.Cu"). If a single layer is selected,
> >         it saves
> >         > as it would have previously.
> >         >
> >         > Rendering is working in legacy and GAL and seems to work as
> >         expected for
> >         > various combinations of layer visibility.
> >         >
> >         > Zone cutout (where it intersects the keepout) occurs on for
> >         each layer
> >         > that the keepout intersects a copper plane.
> >         >
> >         > DRC violations (pads and tracks inside keepout) work for all
> >         layers on
> >         > which the keepout exists.
> >         >
> >         > Screenshot:
> >         >
> >         > https://i.imgur.com/0JHt3S8.png <https://i.imgur.com/0JHt3S8.
> png>
> >         >
> >         > As this patch set touches a lot of files, I'd appreciate some
> >         feedback!
> >         >
> >         > My longer term idea is to integrate keepout zones into module
> >         > (footprint) files, with the ability to select from a
> >         combination of
> >         >
> >         > a) F.Cu
> >         > b) Inner.Cu (all internal copper)
> >         > c) B.Cu
> >         >
> >         > Let me know if you spot any bugs or glitches!
> >         >
> >         > Oliver
> >         >
> >         >
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