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Re: [FEATURE] Add keepout areas in footprints

 

Le 14/10/2017 à 23:20, Oliver Walters a écrit :
> Friendly bump - has anyone had a chance to look at this? :)
> 
> Oliver
> 
> On 12 Oct 2017 00:30, "Oliver Walters" <oliver.henry.walters@xxxxxxxxx
> <mailto:oliver.henry.walters@xxxxxxxxx>> wrote:
> 
>     Attached is a patch set that allows addition of keepout zones to footprints (modules).
> 
>     When embedded inside a module, a keepout can be specified on a combination of:
> 
>     a) F.Cu
>     b) All internal copper layers
>     c) B.Cu
> 
>     The patch set is working pretty well, save / load is working and you can add / edit / delete
>     keepout areas within the module editor.
> 
>     I have also added a new layer shortcut string *.In.Cu to specify all internal layers within a
>     saved file.
> 
>     There are a few issues that I need some help sorting out.
> 
>     1. Displaying zones only on internal layers.
> 
>     If you create a keepout zone but edit the layers such that is only on the internal copper
>     layers, then it will disappear in the module editor. This is because only F.Cu and B.Cu layers
>     are available in the module editor. I'm not sure how to display the zone in this case, and allow
>     the user to edit it once it has disappeared.
> 
>     2. Editing zone in pcbnew
> 
>     Once a module is loaded into pcbnew, I want to be able to modify the zone properties. e.g.
>     disable for a certain internal layer, or adjust the outline of the zone. In the same way that
>     you can individually edit a pad once a module is added to a PCB.
> 
>     Strangely I had this working at one point but I can't work out what I changed to break it...
> 
> 
>     As far as I can tell, the DRC and zone cutouts are working well for keepout areas that are added
>     to a board via a footprint.
> 
>     Let me know if you see any crashes or mistakes, and if you can provide pointers for the two
>     outstanding items above.
> 
>     Thanks,
> 
>     Oliver

Hi Oliver,

I tested your patch, but I have found a few serious issues when editing a footprint with keepout
zone on a board:

- the rotation does not work (incorrect position of the keepout after rotation)
- Undoing/redoing a move, rotation... is fully broken and creates multiple copies of the keepout,
and I had a crash after playing with undo/redo.

Thanks.

-- 
Jean-Pierre CHARRAS


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