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[PATCH 0/3] Minor fixes for VECTOR2 and BOX2

 

I was irritated by the usage of the vector_traits class as you usually
use it to gather more information about a certain type using
something like `traits<Type>::property`. Here the vector2d classes
queries the traits class to get the extended coordinate type but also
derives from it to get the limits of that type which are hardcoded in
the traits class. The second patch removes the hardcoded limits from
the traits class and the inheritance of the vector2d class from the traits
class. Instead the vector2d class uses the std::numeric_limits facility
to get the limits of the extended coordinate type it got through the
traits class

The other two patches are just minor fixes. The wrong use of the
typename keyword in the box2 class might have been triggering a bug
in the MSVC compiler though (not sure about that as I can't test it,
just seems possible from workaround I've seen)

Marvin Schmidt (3):
  vector2d: Remove duplicate #include
  vector2d: Fix traits usage and use std::numeric_limits
  box2: Remove wrong use of typename keyword

 include/math/box2.h     |  2 +-
 include/math/vector2d.h | 10 +++++-----
 2 files changed, 6 insertions(+), 6 deletions(-)

-- 
2.14.1



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