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Message #31906
Re: Getting kicad to work with wxPython Phoenix
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To:
kicad-developers@xxxxxxxxxxxxxxxxxxx
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From:
Wayne Stambaugh <stambaughw@xxxxxxxxx>
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Date:
Thu, 23 Nov 2017 16:27:20 -0500
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In-reply-to:
<CAH3vBSQmTnu6+pjX=PK5gCox4WkpYyQhCcDreYrophb7-nSGDg@mail.gmail.com>
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User-agent:
Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0
On 11/23/2017 03:32 PM, miles mccoo wrote:
> Thanks all, for the replies
>
> Thank you for merging my patch.
>
> I'm pleased to read that the Kicad takes the python interface seriously.
>
> Abstraction layer. I've considered writing one or at least submitting
> patches to move in that direction[1] but I got sidetracked trying to
> document what's already there. I will note that documenting the current
> python interface indirectly documents some of the c++ (which is also not
> the easiest to decipher) See this UML
> <https://raw.githubusercontent.com/mmccoo/kicad_mmccoo/master/plantuml/pcbnew_uml.png> Many
> potential changes from the python viewpoint could be helpful on the c++
> side as well
>
> SWIG work appears to be safe. It seems the can exist together. (the
> possibility of a one or the other situation was very real in my mind.)
> Most of Kicad's API do not involve wx types and the ones that do should
> be passed back and forth as tuples anyway.
>
>
> Tomasz: I will take a close look at your suggestions. In particular, the
> wxpoint, vector2 stuff is inline with what I mentioned above.
>
> I've had other thoughts, like the ability to add commands implemented in
> python. This would involve the ability to add callbacks to onleftclick,
> onrightclick, add to menu... That's a big one though [2]
>
>
> Wayne: I did not try the scripts that come with kicad. I didn't try the
> footprint generator.
This is easy to test. Open the footprint editor and click on the "New
Footprint using Footprint Wizard" button on the top toolbar. This
wizard is a python script which is uses the wxPython UI code. If this
works with phoenix, chances are pretty good that the rest of UI stuff
will as well. Thank you for your efforts. It would be nice to be ahead
of the curve instead of scrambling to keep up.
Cheers,
Wayne
>
> I tried:
> gensvg
> <https://github.com/mmccoo/kicad_mmccoo/blob/master/gensvg/gensvg.py> which
> generates as svg file from the layout of the currently loaded pcb.
> replicatelayout
> <https://github.com/mmccoo/kicad_mmccoo/blob/master/replicatelayout/replicatelayout.py> which
> replicates the placement of stuff based on sheet instances from the
> schematic. You place the devices of one instance of a sheet and the
> script moves the others to match. [3] I have a youtube demo
> here: https://youtu.be/m9LBR_q1Y0M
> neither uses anything in the GUI. The current version of replicate
> doesn't work, but with my patch that was just merged, I'll be able to
> push an update does work.
>
> I did try binding mouse and other canvas events. It's not on my github,
> so I'm attaching it.
>
> Not thorough in any way, but that it works at all felt like a success to me.
>
> Miles
>
>
>
> [1] like adding tyemaps for wxpoint and wxsize. Also, the different ways
> lists are represented. Some are indexable, some are iterators. There
> seem to be as many ways to represent a list as there are classes in pcbnew.
>
> [2] I am not a OOP fanboy; I hate how Java insists on a class for
> everything, but... I think it could make sense to "classify" the
> existing commands. Simple base class with empty methods for onleftclick,
> onrightclick, add to menu. Some of the switch statements in there, and
> the nested ifs, are scary. The code for the commands are so spread out.
> Also a big change, but I think it could be refactored in gradually. With
> such class based structure, exposing it in python would be easier.
>
> My experience in VLSI CAD is with a tool where the first implementation
> of any new command was done in TCL (yay, TCL). I didn't bother to use
> c++ unless there was a performance problem.
>
> [3] this reminds me that I'd really like the ability to pass user
> defined properties from the schematic to the layout. eeschema already
> supports UDPs. If they could be saved in the netlist and then
> read/stored in pcbnew, that could be handy.
>
>
> On Thu, Nov 23, 2017 at 6:04 PM, Maciej Sumiński
> <maciej.suminski@xxxxxxx <mailto:maciej.suminski@xxxxxxx>> wrote:
>
> Hi Miles,
>
> On 11/23/2017 04:17 PM, miles mccoo wrote:
> > In a recent thread
> > <https://lists.launchpad.net/kicad-developers/msg31700.html
> <https://lists.launchpad.net/kicad-developers/msg31700.html>> on
> this list,
> > it was mentioned that kicad may need to drop support for SWIG/Python due to
> > wx and wxPython limitations.
> >
> > Perhaps I misinterpreted what was said.
> > It's my perception that the kicad team doesn't see the value in a python
> > interface that I see
> >
> <https://kicad.mmccoo.com/2017/01/26/real-scripting-the-most-important-feature-a-tool-can-have/
> <https://kicad.mmccoo.com/2017/01/26/real-scripting-the-most-important-feature-a-tool-can-have/>>.
> > Perhaps I'm wrong in that too
>
> I might have not expressed myself clearly. I am aware of huge potential
> in scripting/plugin/extensions interfaces. Our problem is we do not
> provide a nice interface, we simply expose C++ guts. It means that the
> users get upset every time we modify a class they use. I do not write
> many Python scripts, but I worked with unstable APIs, so I can tell what
> kind of frustration they cause. We *need* an abstraction layer to keep
> both sides happy, so we can change the C++ methods and the users have
> Python interface they may rely on.
>
> I never said we plan to drop Python support. I was simply afraid that we
> may spent a lot of time petting the SWIG interface, which we will nuke
> it and start from scratch because of inevitable switch to Phoenix. The
> only doubt I had is whether we can simply port our wxPython work to
> Phoenix.
>
> > Anyway, I have a version of kicad working with wxPython 4.0 (AKA Phoenix)
> >
> > A more detailed summary can be read here on my blog
> >
> <https://kicad.mmccoo.com/2017/11/23/learnings-from-moving-kicad-to-wxpython-4-0/
> <https://kicad.mmccoo.com/2017/11/23/learnings-from-moving-kicad-to-wxpython-4-0/>>
> > and
> > a diff file of my changes is here:
> > http://mmccoo.com/random/diffs_for_phoenix
> <http://mmccoo.com/random/diffs_for_phoenix>
>
> This is very cool and appreciated, thank you! By reading your patch, I
> assume we can keep developing our SWIG files and at one point switch to
> Phoenix. If this is the case, then I think that work on a better Python
> interface using SWIG is very welcome, as it will be reused in the
> future.
>
> > The short version: Kicad will probably want to wait to move to the Phoenix
> > version of wxPython.
>
> True, I agree with Wayne - we need to wait until Phoenix is available in
> major Linux distros before we can even consider switching. Looking at
> your patch, I guess we could make KiCad compatible with both frameworks
> to assure smooth transition.
>
> Regards,
> Orson
>
> > The main issue is that the Phoenix equivalent of wx/wxPython/wxPython.h
> > (called from pcbnew/swig/python_scripting.h) exists, but isn't in the
> > releases yet. See here
> >
> <https://groups.google.com/forum/#!topic/wxpython-users/rIwPMKjQBeI
> <https://groups.google.com/forum/#!topic/wxpython-users/rIwPMKjQBeI>>.
> >
> > Beyond that, I had some difficulties ensuring that the correct wx and
> > wxPython versions are installed and used[1]
> >
> > Once I did get it running, my kicad python scripts all work (save for the
> > things that broke since last time I updated kicad).
> >
> >
> >
> >
> >
> > Having said all that, I don't know that there is urgency to move to
> > Phoenix. AFAIK, wxPython 3.0 works fine with recent wxWidgets.
> >
> >
> > Hope it's helpful.
> > Miles
> >
> > PS - AFAIK, the patch that triggered mention of dumping python due to
> > wxPython still hasn't been denied or merged. :-)
> > https://lists.launchpad.net/kicad-developers/msg31700.html
> <https://lists.launchpad.net/kicad-developers/msg31700.html>
> >
> >
> >
> >
> >
> > [1] on ubuntu, unstalling wxwidget package didn't remove the wxwidgets
> > libraries. It's quite possible that I was just confused and/or doing it
> > wrong.
> >
> >
> >
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