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Message #32808
Re: Default Canvas for v5
I figured we might want to re-use this in the future if we ever have
additional "show once" things that are more complicated than yes/no
(although I didn't make it with formbuilder).
It would be fine to switch to a messagedialog. I can probably do that
tonight.
-Jon
On Wed, Jan 3, 2018 at 3:09 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:
> John,
>
> I took a look at your patch. Is there any reason why you didn't use
> wxMessageDialog instead of creating wxFormbuilder project for such a
> simple dialog? It seems to me that wxMessageDialog would do the trick
> as it allows you to change the strings for the Ok and Cancel buttons.
> Other than that, everything else seems fine.
>
> Cheers,
>
> Wayne
>
> On 12/31/2017 4:28 PM, Jon Evans wrote:
> > For your consideration, a patch is attached that implements the above.
> >
> >
> > On Sun, Dec 31, 2017 at 2:24 PM, Jon Evans <jon@xxxxxxxxxxxxx
> > <mailto:jon@xxxxxxxxxxxxx>> wrote:
> >
> > I think that getting automatic OpenGL detection and recovery working
> > for 5.0 might be ambitious.
> > Maybe Chris can detail what the next steps are for his approach
> > there, but in case we want to push that to a later release, here's
> > what I propose:
> >
> > 1) Rename the View menu options based on my proposal "Legacy",
> > "Modern (Accelerated)", "Modern (Fallback)"
> > 2) Change PCB_BASE_FRAME::SwitchCanvas to save the canvas config
> > value after calling UseGalCanvas() rather than before.
> > 3) Show a first-run dialog like the mockup in my earlier email, IF
> > canvas is not OpenGL and the dialog has not been shown before
> > 44) If user clicks "yes" in the first run dialog, then:
> > (a) set the config value to prevent the dialog from showing
> again,
> > (b) Set the canvas config setting to Cairo (but don't switch the
> > GAL to Cairo), then
> > (c) switch to OpenGL canvas using SwitchCanvas()
> >
> > That way, if the app crashes in step 4c, it should come back up as
> > Cairo on the next launch (assuming we crash right away when trying
> > to set up the canvas)
> >
> > Any concerns with the above?
> >
> > -Jon
> >
> >
> >
> > On Sun, Dec 31, 2017 at 1:55 PM, Jeff Young <jeff@xxxxxxxxx
> > <mailto:jeff@xxxxxxxxx>> wrote:
> >
> > +1
> >
> > No menu items. Just a checkbox for Enable Hardware Acceleration
> > in Preferences.
> >
> >> On 31 Dec 2017, at 18:36, Andy Peters <devel@xxxxxxxxx
> >> <mailto:devel@xxxxxxxxx>> wrote:
> >>
> >>> - In the case of graphics glitches, inform the users in the
> >>> FAQ/Manual
> >>> that they can fall back to software renderer in the View menu.
> >>> - Don't use the term 'canvas' or 'view'. Just 'Enable HW
> >>> acceleration’.
> >>
> >> I like that. The fewer technical/programmer terms, the better.
> >
> >
> > _______________________________________________
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> >
> >
> >
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~kicad-developers
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>
> _______________________________________________
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Follow ups
References
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Default Canvas for v5
From: José Ignacio, 2017-12-30
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Re: Default Canvas for v5
From: Kristoffer Ödmark, 2017-12-30
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Re: Default Canvas for v5
From: Wayne Stambaugh, 2017-12-31
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Re: Default Canvas for v5
From: Jon Evans, 2017-12-31
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Re: Default Canvas for v5
From: Clemens Koller, 2017-12-31
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Re: Default Canvas for v5
From: Jeff Young, 2017-12-31
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Re: Default Canvas for v5
From: Wayne Stambaugh, 2017-12-31
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Re: Default Canvas for v5
From: Simon Wells, 2017-12-31
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Re: Default Canvas for v5
From: Andy Peters, 2017-12-31
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Re: Default Canvas for v5
From: Jon Evans, 2017-12-31
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Re: Default Canvas for v5
From: Wayne Stambaugh, 2017-12-31
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Re: Default Canvas for v5
From: Nick Østergaard, 2017-12-31
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Re: Default Canvas for v5
From: Tomasz Wlostowski, 2017-12-31
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Re: Default Canvas for v5
From: Andy Peters, 2017-12-31
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Re: Default Canvas for v5
From: Jeff Young, 2017-12-31
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Re: Default Canvas for v5
From: Jon Evans, 2017-12-31
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Re: Default Canvas for v5
From: Jon Evans, 2017-12-31
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Re: Default Canvas for v5
From: Wayne Stambaugh, 2018-01-03