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Re: Default Canvas for v5

 

Hmm, maybe it is ok to use the technical terms OpenGL and Cairo in the help
text for the menu item. Afterall those terms have been used a lot in help
forums and launchpad, so it may make it easier for the curious to discover.

2018-01-03 21:15 GMT+01:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:

> There is also wxRichMessageDialog[1] which has an optional checkbox for
> show once features.
>
> [1]: http://docs.wxwidgets.org/3.0/classwx_rich_message_dialog.html
>
> On 1/3/2018 3:13 PM, Jon Evans wrote:
> > I figured we might want to re-use this in the future if we ever have
> > additional "show once" things that are more complicated than yes/no
> > (although I didn't make it with formbuilder).
> > It would be fine to switch to a messagedialog.  I can probably do that
> > tonight.
> >
> > -Jon
> >
> > On Wed, Jan 3, 2018 at 3:09 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx
> > <mailto:stambaughw@xxxxxxxxx>> wrote:
> >
> >     John,
> >
> >     I took a look at your patch.  Is there any reason why you didn't use
> >     wxMessageDialog instead of creating wxFormbuilder project for such a
> >     simple dialog?  It seems to me that wxMessageDialog would do the
> trick
> >     as it allows you to change the strings for the Ok and Cancel buttons.
> >     Other than that, everything else seems fine.
> >
> >     Cheers,
> >
> >     Wayne
> >
> >     On 12/31/2017 4:28 PM, Jon Evans wrote:
> >     > For your consideration, a patch is attached that implements the
> above.
> >     >
> >     >
> >     > On Sun, Dec 31, 2017 at 2:24 PM, Jon Evans <jon@xxxxxxxxxxxxx
> <mailto:jon@xxxxxxxxxxxxx>
> >     > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>> wrote:
> >     >
> >     >     I think that getting automatic OpenGL detection and recovery
> working
> >     >     for 5.0 might be ambitious.
> >     >     Maybe Chris can detail what the next steps are for his approach
> >     >     there, but in case we want to push that to a later release,
> here's
> >     >     what I propose:
> >     >
> >     >     1) Rename the View menu options based on my proposal "Legacy",
> >     >     "Modern (Accelerated)", "Modern (Fallback)"
> >     >     2) Change PCB_BASE_FRAME::SwitchCanvas to save the canvas
> config
> >     >     value after calling UseGalCanvas() rather than before.
> >     >     3) Show a first-run dialog like the mockup in my earlier
> email, IF
> >     >     canvas is not OpenGL and the dialog has not been shown before
> >     >     44) If user clicks "yes" in the first run dialog, then:
> >     >         (a) set the config value to prevent the dialog from
> showing again,
> >     >         (b) Set the canvas config setting to Cairo (but don't
> switch the
> >     >     GAL to Cairo), then
> >     >         (c) switch to OpenGL canvas using SwitchCanvas()
> >     >
> >     >     That way, if the app crashes in step 4c, it should come back
> up as
> >     >     Cairo on the next launch (assuming we crash right away when
> trying
> >     >     to set up the canvas)
> >     >
> >     >     Any concerns with the above?
> >     >
> >     >     -Jon
> >     >
> >     >
> >     >
> >     >     On Sun, Dec 31, 2017 at 1:55 PM, Jeff Young <jeff@xxxxxxxxx
> <mailto:jeff@xxxxxxxxx>
> >     >     <mailto:jeff@xxxxxxxxx <mailto:jeff@xxxxxxxxx>>> wrote:
> >     >
> >     >         +1
> >     >
> >     >         No menu items.  Just a checkbox for Enable Hardware
> Acceleration
> >     >         in Preferences.
> >     >
> >     >>         On 31 Dec 2017, at 18:36, Andy Peters <devel@xxxxxxxxx
> <mailto:devel@xxxxxxxxx>
> >     >>         <mailto:devel@xxxxxxxxx <mailto:devel@xxxxxxxxx>>> wrote:
> >     >>
> >     >>>         - In the case of graphics glitches, inform the users in
> the
> >     >>>         FAQ/Manual
> >     >>>         that they can fall back to software renderer in the View
> menu.
> >     >>>         - Don't use the term 'canvas' or 'view'. Just 'Enable HW
> >     >>>         acceleration’.
> >     >>
> >     >>         I like that. The fewer technical/programmer terms, the
> better.
> >     >
> >     >
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