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Re: [PATCH] OpenGL: use source alpha only for direct (no AA) rendering

 

Hi JP, you are right, I missed this in my back-and-forth testing.  I will
look for another workaround for this.

On Fri, Jan 5, 2018 at 5:39 AM, jp charras <jp.charras@xxxxxxxxxx> wrote:

> Le 05/01/2018 à 05:47, Jon Evans a écrit :
> > Fixes background color being wrong in OpenGL canvas when AA is disabled
> >
>
> Hi Jon,
>
> I tested your patch (on W7 32 bits)
>
> It fixes the background color issue, but creates a new one:
> the F.Cu layer (top layer) is drawn with a incorrect color (looks like
> roughly half of RGB values)
>
>
> --
> Jean-Pierre CHARRAS
>
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