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Re: [PATCH] Use vector instead of bitset for VIEW_ITEM_DATA layer storage

 

Jon,

I tested this on windows and I don't see any significant change.  I'm
fine with this patch if no one else objects.

Cheers,

Wayne

On 1/29/2018 12:42 PM, Jon Evans wrote:
> I have been working on https://bugs.launchpad.net/kicad/+bug/1745203
> looking for ways to squeeze performance out of rendering large numbers
> of items on the GAL canvas.
> 
> The attached patch is the first "low-risk" change I have found.  This
> change results in a 10-15% speedup in operations (file load, show/hide
> d-codes, etc) on MacOS.  The change is somewhat less dramatic on Linux,
> and I have not tested it on Windows.
> 
> The rationale for the change is that iterating over a std::bitset is
> somewhat costly, and most items don't exist on that many layers, so I am
> trading time for memory but I don't see it as a large memory cost.
> 
> -Jon
> 
> 
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