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Message #34136
Re: [PATCH] Use polygonal hit testing for module selection
Jon,
Would you please take a look at this as soon as possible? If you cannot
get to it in a reasonable amount of time, please let me know so I can
back out your polygon hit test patch. We need to be able to select
footprints.
Thanks,
Wayne
On 2/21/2018 11:41 AM, Andrzej Wolski wrote:
> After this patch, I can no longer select some footprints by clicking
> inside their area.
> Please see the board in an attachment.
>
> Andrzej
>
> W dniu 2018-02-20 o 16:44, Wayne Stambaugh pisze:
>> Jon,
>>
>> I merged your patch.
>>
>> Thanks,
>>
>> Wayne
>>
>> On 2/18/2018 7:01 PM, Jon Evans wrote:
>>> Hi Wayne,
>>>
>>> In my testing there is no performance impact, but more testing is
>>> welcome. It shouldn't be doing the calculation on too many objects in
>>> general, since this is a "second pass" hit test that applies to modules
>>> that have a bounding box overlapping the mouse cursor.
>>> However, I did some more testing and discovered some weird behavior, so
>>> I have tweaked the algorithm in the attached new version of the patch.
>>>
>>> -Jon
>>>
>>> On Sun, Feb 18, 2018 at 5:25 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx
>>> <mailto:stambaughw@xxxxxxxxx>> wrote:
>>>
>>> Hey Jon,
>>>
>>> Did you notice an performance hit with your patch? Obviously there
>>> is going to be more overhead calculating a polygon versus a
>>> rectangle. I just want to be sure we are not causing any usability
>>> issues due to the polygon calculations.
>>>
>>> Thanks,
>>>
>>> Wayne
>>>
>>>
>>> On 02/18/2018 12:10 PM, Jon Evans wrote:
>>>
>>> Hi all,
>>>
>>> The attached patch adds some plumbing to calculate and make use
>>> of a polygonal bounding area for modules. It fixes the below
>>> issue and in general improves the accuracy of selection in my
>>> testing.
>>>
>>> This mechanism could be extended to other objects besides
>>> modules if it's useful. I figured I'd start by sending out
>>> this
>>> patch to get feedback, and if it gets merged, look for other
>>> areas where we could improve things by using polygons
>>> instead of
>>> bounding boxes.
>>>
>>> https://bugs.launchpad.net/kicad/+bug/1749077
>>> <https://bugs.launchpad.net/kicad/+bug/1749077>
>>>
>>> -Jon
>>>
>>>
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>
>
>
>
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