Andrzej,
You have not replied to my last message about your original patch that
you sent to the developers mailing list[1]. I need that one so I can
apply and test the rest of your layer visibility patches. If you want
these to make it into rc1, please send me this patch as an attachment
soon. I am planning to branch rc1 by Friday at the latest.
Cheers,
Wayne
[1]: https://lists.launchpad.net/kicad-developers/msg34009.html
On 2/19/2018 10:05 AM, Andrzej Wolski wrote:
Patch (in attachment) for "Tracks" turned out to be very simple.
If it gets accepted, I could make more of these.
Andrzej
On 02/19/2018 02:12 PM, Andrzej Wolski wrote:
It would be also nice to have separate controls for:
1. Tracks
2. Drawing primitives (graphic lines, arcs, and circles)
3. Zones
4. Polygons
5. Text (now there is control only for footprint text)
6. Dimensions
7. Plated holes
That would make Render tab (almost) complete.
Andrzej
W dniu 2018-02-18 o 21:00, Jon Evans pisze:
Hi all,
Right now the behavior of the "Layer" and "Render" tabs of the
layers
widget are confusing to users, resulting in complaints on the forum
and some bug reports:
https://bugs.launchpad.net/kicad/+bug/1748181
https://bugs.launchpad.net/kicad/+bug/1743890
I could take a crack at fixing this (before or after 5.0
depending on
what the complexity ends up being) but before I write any code I
wanted to propose how I think it should work.
I think the visibility of any object should be the AND of layer
visibility and render visibility.
To get there:
1) In the Render tab, get rid of the distinction between front/back.
For example "Pads Back" and "Pads Front" becomes just "Pads"
2) Change the visibility code so that an object is visible if (a)
the
associated Render setting is turned on for the type of object, and
(b) at least one of the layers the object is on is enabled in the
Layers tab.
3) (optionally) Rename "Render" to something more friendly like
"Items" or "Item Types" to make it more clear to the user that this
is where they can turn off the display of various types of items as
opposed to various layerse
If this plan is OK, I will start working out the details of how to
get there. Right now the Render tab is directly controlling the
visibility of certain "GAL Layers" but unfortunately the set of
objects that appears on one GAL layer is not always equal to the set
of objects that the user would expect to turn on and off, as seen by
the bug reports. So, there will have to be some additional logic
created to manage these settings beyond just turning on and off
layers in the GAL.
-Jon
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