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Re: MacOS + OpenMP

 

Hi,

So for now I've had a chance to test the motherboard project on my Retina
macbook display.
eeschema: horrible zoom, feels like elastic band zoom and I have all scroll
wheel accelerations and similar disabled, zoom response is super laggy,
cannot work like this, will need to make schematics on windows.
pcbnew by order of slowness:
legacy - pretty slow, zoom lag is major, boo boo
modern (fallback) - decent, but the lag can be felt, zoom lag is minor
modern (accelerated) - almost cannot feel the lag, very nice, nice zoom
responsiveness

I'll report tomorrow on 5K LG display.

On Thu, Mar 1, 2018 at 9:06 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>
wrote:

> When I started with KiCad I had massive problems mixing gcc and clang
> depending on what dependency was built with which compiler (different
> libstdc, ABI, etc.) - even if everything should have been compatible in
> theory.
> So, even if we decide to switch to our own toolchain and OpenMP I wouldn’t
> target that for v5.
>
> For my taste, I would rather stick to a toolchain being as stock as
> possible.
>
> > On 1. Mar 2018, at 18:00, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx>
> wrote:
> >
> > I do not think it is feasible to distribute a different libstdc++ with
> > V5 stable for macOS unless there's someone who wants to take that on.
> >
> > Adam
> >
> > On Thu, Mar 1, 2018 at 10:50 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
> wrote:
> >> Just for clarification I think Tom was commenting that the changes hurt
> >> the zone filling speed.  @Tom, is that what your were commenting on
> earlier?
> >>
> >> On 3/1/2018 10:11 AM, Jeff Young wrote:
> >>> But then the progress reporter won’t work (and you’ve got no way to
> cancel).
> >>>
> >>> Non-pooling parallel threads are sufficient for zone filling, aren’t
> they?
> >>>
> >>>
> >>>> On 1 Mar 2018, at 15:00, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>
> wrote:
> >>>>
> >>>> For now it would probably be fine to just restore the pragma for the
> for loop optimisation.
> >>>> Mac users are used to work single-threaded, all others would get back
> multithreading here.
> >>>>
> >>>>> On 1. Mar 2018, at 15:58, Tomasz Wlostowski <
> tomasz.wlostowski@xxxxxxx> wrote:
> >>>>>
> >>>>> On 01/03/18 15:43, Jeff Young wrote:
> >>>>>> The purpose is it works on Mac.
> >>>>>>
> >>>>>> But it does appear I misread the std::max( omp_get_num_procs(), 2 )
> part.
> >>>>>>
> >>>>>
> >>>>> Thanks Jeff!
> >>>>>
> >>>>> Be aware that neither std::thread nor std::async have any concept of
> >>>>> thread pooling - we need to look for a suitable library or write or
> own.
> >>>>>
> >>>>> Cheers,
> >>>>> Tom
> >>>>>
> >>>>> _______________________________________________
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> >>>>
> >>>
> >>>
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> >>>
> >>
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-- 
Remember The Past, Live The Present, Change The Future
Those who look only to the past or the present are certain to miss the
future [JFK]

kandrey89@xxxxxxxxx
Live Long and Prosper,
Andrey

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