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Re: MacOS + OpenMP

 

Bernhard,

I suppose this is about raytrace rendering? Anyway, I see it crashing
even without any design loaded. 3D viewer passes the first phase so I
see the design rendered, but during 'Post processing shader' stage it
crashes.

Cheers,
Orson

On 03/04/2018 07:36 PM, Bernhard Stegmaier wrote:
> Hi all,
> 
> could please anybody test the following on a Windows/Linux OpenMP version?
> 
> I have a PCB with only components placed (via “Update from Schematic”), no routing done yet.
> Make sure 3d-viewer OpenGL rendering is OK, close 3d-viewer.
> Now, edit a footprint (“e”) and do a “Update Footprint from Library” for only this footprint (no changes in footprint needed).
> Open 3d-viewer again.
> 
> Or:
> Open PCB as above with only components and no routing yet.
> Make sure that 3d-viewer in OpenGL mode is fine, close 3d-viewer.
> Delete some of the components and reimport them vie “Update PCB from Schematic”.
> Open 3d-viewer again.
> 
> In both cases my OpenMP builds (clang-5.0.1 with libomp-3.1) crash or hang (all cores at 100%, grey window, nothing happens) 3d-viewer .
> It doesn’t hang/crash in my non-OpenMP builds.
> 
> If I save the PCB after the changes, close and reopen KiCad, then 3d-viewer of OpenMP build is also fine again.
> 
> 
> Regards,
> Bernhard
> 
>> On 3. Mar 2018, at 20:33, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>
>> Hi all,
>>
>> So, I played around a bit to get OpenMP and GCD into something like a “parallel_for” wrapper which either uses OpenMP or GCD.
>> Unfortunately, OpenMP seems to require that the “for” statement directly follows the “#pragma omg for …”.
>> That currently killed all my attempts to define such a “parallel_for” (as function, #define, ?) so that the code will stay the same for both.
>> One option would be to pull the “#pragma omp for …” into the wrapper, but I guess this is not really acceptable (since you can’t specify any specific schedule parameters any longer).
>>
>> I will think about it some more just because of the challenge… but I am not very optimistic at the moment to get something nice.
>> If anyone else has a nice idea, I’d be very interested to learn freaky new stuff… :)
>>
>> On the other side, I looked at using a non-Xcode OpenMP capable clang.
>> The only caveat seems to be not to mix standard C++ libraries (in the past libc++/libstdc++ haven’t been compatible in some aspects - didn’t try to find out if that is resolved).
>> Default on macOS now is libc++, but it seems that at least MacPorts builds clang with libstdc++ per default (no idea why).
>> The MacPorts build can easily be switched to libc++.
>> That clang-mp builds KiCad without problems even if dependencies have been built with Xcode clang.
>> Everything seems to work as expected, multithreading is there where it should be.
>>
>> So, for now it seems to be the most easy solution to switch to a suitable non-Xcode clang for building packages - if we want to have OpenMP for macOS.
>>
>> AFAIK our build machines use Homebrew.
>> Seems as if Homebrew decides which standard library to use depending on macOS version (https://docs.brew.sh/C++-Standard-Libraries <https://docs.brew.sh/C++-Standard-Libraries>).
>> So, if everything is recent enough it might not be a problem at all… like it obviously also has been for Seth below.
>>
>>
>> Regards,
>> Bernhard
>>
>>> On 1. Mar 2018, at 17:47, Seth Hillbrand <seth.hillbrand@xxxxxxxxx <mailto:seth.hillbrand@xxxxxxxxx>> wrote:
>>>
>>> Hi All-
>>>
>>> I was playing with this last night (don't normally compile on the mac) and found that using homebrew's llvm 3.8.1 seems to compile fine with -fopenmp.  Running some OMP test code from https://gist.github.com/sethhillbrand/45dfb50e5a1865ad65bda1d6522778c5 <https://gist.github.com/sethhillbrand/45dfb50e5a1865ad65bda1d6522778c5> shows expected result of 4 threads.  I didn't get OpenMP errors when compiling KiCad although I didn't really notice a substantial difference in speed for the quick tests I was running.  Maybe with more involved operations.
>>>
>>> I'm not sure if this will require us to distribute a different libstdc++ with KiCad.  Probably.  Does that seem feasible to the packing team?
>>>
>>> -S
>>>
>>> 2018-03-01 7:23 GMT-08:00 Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx <mailto:stegmaier@xxxxxxxxxxxxx>>:
>>> Hmm?
>>> You keep everything as is (especially creating threads), but just put the “#pragma …” before the for-loop.
>>> So, there is one thread for the progress and one for the workers.
>>> In the workers thread OpenMP (if there) takes care of adding additional threads for parallelising the loop?
>>>
>>> Or, am I wrong with that?
>>>
>>>> On 1. Mar 2018, at 16:11, Jeff Young <jeff@xxxxxxxxx <mailto:jeff@xxxxxxxxx>> wrote:
>>>>
>>>> But then the progress reporter won’t work (and you’ve got no way to cancel).
>>>>
>>>> Non-pooling parallel threads are sufficient for zone filling, aren’t they?
>>>>
>>>>
>>>>> On 1 Mar 2018, at 15:00, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx <mailto:stegmaier@xxxxxxxxxxxxx>> wrote:
>>>>>
>>>>> For now it would probably be fine to just restore the pragma for the for loop optimisation.
>>>>> Mac users are used to work single-threaded, all others would get back multithreading here.
>>>>>
>>>>>> On 1. Mar 2018, at 15:58, Tomasz Wlostowski <tomasz.wlostowski@xxxxxxx <mailto:tomasz.wlostowski@xxxxxxx>> wrote:
>>>>>>
>>>>>> On 01/03/18 15:43, Jeff Young wrote:
>>>>>>> The purpose is it works on Mac.
>>>>>>>
>>>>>>> But it does appear I misread the std::max( omp_get_num_procs(), 2 ) part.
>>>>>>>
>>>>>>
>>>>>> Thanks Jeff!
>>>>>>
>>>>>> Be aware that neither std::thread nor std::async have any concept of
>>>>>> thread pooling - we need to look for a suitable library or write or own.
>>>>>>
>>>>>> Cheers,
>>>>>> Tom
>>>>>>
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>>>
>>>
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