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Message #34732
[deadly serious feature request] Use PNS for components as well as traces using rigid body simulation.
Hi!
I am wondering how difficult it might get to apply the Push & Shove idea also to components including all attached traces and use rigid body simulation of a physics engine to get it pushed and shoved around?
Quick & Dirty ideas: KiCad exports as .SVG. Blender imports .SVG.
The rest is easy, as you can see: [Blender Tutorial - Quick Rigid Body Fun] https://www.youtube.com/watch?v=nHVYYMG3QVY
Can we put that on the roadmap for V7 ??! 8-)
Regards,
Clemens