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Re: Multi-threaded zone triangulation

 

Am Fr., 14. Sep. 2018 um 05:12 Uhr schrieb Jeff Young <jeff@xxxxxxxxx>:

> Hi Seth,
>
> When you added the std::thread stuff for zone triangulation, did you
> search for wxStrings which might be also be used outside the threads
> (globals, in particular)?
>
> We really should get rid of wxString everywhere that’s not GUI-related,
> but that’s going to be a big job….
>
> Cheers,
> Jeff.
>
>
Hi Jeff-

Good thinking.  The routine is normally parallelized by the zone filler so
I think it is safe to be parallelized during the initial load as well but I
didn't dig through to identify the wxStrings.  I'll have a look through to
verify today.

-S

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