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Message #37938
Re: Something odd with Eeschema GAL
Yeah, the AdvanceDepth() needs to go between the fill and the stroke, rather than between the component and its children. I’ll look into it.
> On 14 Oct 2018, at 11:54, jp charras <jp.charras@xxxxxxxxxx> wrote:
>
> Le 13/10/2018 à 21:59, Jeff Young a écrit :
>> Evidently OpenGL doesn’t guarantee drawing the FBOs in the same order
>> they were painted in. So I fixed this by putting an AdvanceDepth() call
>> between drawing background objects (ie: those with a bodybackground
>> fill) and foreground ones.
>>
>> I’ve also turned caching back on.
>>
>> Cheers,
>> Jeff.
>
> Hi Jeff,
>
> It does not work fine: in Opengl mode, it looks like the body background
> is drawn on top of the outline of a graphic item having a body
> background enabled.
>
> --
> Jean-Pierre CHARRAS
>
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