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Re: Something odd with Eeschema GAL

 

Yeah, the AdvanceDepth() needs to go between the fill and the stroke, rather than between the component and its children.  I’ll look into it.

> On 14 Oct 2018, at 11:54, jp charras <jp.charras@xxxxxxxxxx> wrote:
> 
> Le 13/10/2018 à 21:59, Jeff Young a écrit :
>> Evidently OpenGL doesn’t guarantee drawing the FBOs in the same order
>> they were painted in.  So I fixed this by putting an AdvanceDepth() call
>> between drawing background objects (ie: those with a bodybackground
>> fill) and foreground ones.
>> 
>> I’ve also turned caching back on.
>> 
>> Cheers,
>> Jeff.
> 
> Hi Jeff,
> 
> It does not work fine: in Opengl mode, it looks like the body background
> is drawn on top of the outline of a graphic item having a body
> background enabled.
> 
> -- 
> Jean-Pierre CHARRAS
> 
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