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Re: OpenGL rendering, etc


On 22/10/2018 17:17, Mário Luzeiro wrote:
>> When we designed GAL, we considered several options with Orson
> Hi Tomasz,
> Did you consider some Temporal AntiAliasing technique?
> ..just wondering how this technique may behave on this case scenario.
Hi Mario,

It looks stunning in Dishonored 2 that I just started playing (and it
needs more than a GTX970 to work with reasonable framerate), but I doubt
it would bring any improvement for a CAD program :)