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Re: Plugin in C++
With regards to plugins, it also depends on how you define a plugin.
it is only the 3D visualization which is implemented as a run-time
(commonly called a "plugin") and its API is specifically for the
visualization of 3D
models. There is a generic layer which was intended to help the development of
other plugin APIs for different purposes and I was hoping to be able
to provide a
C scripting interface but the task proved too difficult since it would
some major refactoring of PCB's internals. Maybe one day ...
On Tue, Jan 1, 2019 at 3:54 AM <mdoesbur@xxxxxxxxx> wrote:
> I've seen it is possible to write action plugins in python, I would
> rather do this kind of stuff in C++. In the sources I've found only some
> file loaders/savers and 3D stuff. Is the kind of plugin like "replicate
> layout" possible from C++? And if it is, is there some kind of example?
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