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Re: [patch] GAL pixel alignment
I just tested this on Win10 x64 and it's a huge improvement.
Would love to see this in 5.1 since I'm basically forced to use fallback
mode on current nightlies because opengl is plain ugly. And opengl
performance is noticeably better than fallback (and a lot better than
On Sun, Feb 10, 2019 at 5:13 PM Jeff Young <jeff@xxxxxxxxx> wrote:
> This hugely improves Fallback on Mac. Still doesn’t look as good as
> OpenGL (or Legacy), but it’s at least usable.
> OpenGL 2x Oversampling appears the same, but OpenGL with no antialiasing
> has caught up a lot. It’s now almost as good as 2X OS — in fact it would
> be usable if you wanted to switch to it for a really large design to get
> speed back up.
> Do the fixes address the original report's different-line-thichness
> issues? (I think Fallback on Mac used to have similar issues, but it was
> so bad I never used it.) If so I’d encourage us to at least consider 5.1.
> I hate it when parts of the program backslide in subsequent releases.
> > On 10 Feb 2019, at 22:26, Tomasz Wlostowski <tomasz.wlostowski@xxxxxxx>
> > <0003-Cleanup-of-pixel-alignment-patches.patch>
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