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Re: [patch] GAL pixel alignment

 

Hmm… I also just noticed that the misplaced junction dots also only appear on OpenGL supersampling.


> On 11 Feb 2019, at 16:12, Jeff Young <jeff@xxxxxxxxx> wrote:
> 
> Hi Tom,
> 
> OpenGL, no AA:
> 
> <PastedGraphic-1.png>
> 
> OpenGL, subpixel high:
> 
> <PastedGraphic-2.png>
> 
> OpenGL, 2X supersampling:
> 
> <PastedGraphic-3.png>
> 
> 
> The text does indeed suffer pretty badly in 2x supersampling.
> 
> Cairo, no AA:
> 
> <PastedGraphic-4.png>
> 
> Cairo, subpixel high:
> 
> <PastedGraphic-5.png>
> 
> Cairo, 2x supersampling:
> <PastedGraphic-6.png>
> 
> Cheers,
> Jeff.
> 
> 
> 
>> On 11 Feb 2019, at 10:50, Tomasz Wlostowski <tomasz.wlostowski@xxxxxxx <mailto:tomasz.wlostowski@xxxxxxx>> wrote:
>> 
>> On 11/02/2019 02:12, Jeff Young wrote:
>>> This hugely improves Fallback on Mac.  Still doesn’t look as good as OpenGL (or Legacy), but it’s at least usable.
>>> 
>>> OpenGL 2x Oversampling appears the same, but OpenGL with no antialiasing has caught up a lot.  It’s now almost as good as 2X OS — in fact it would be usable if you wanted to switch to it for a really large design to get speed back up.
>> 
>> Hi Jeff,
>> 
>> Can you make some screenshots in different modes (Acc/Fallback,
>> different AA settings) on your Mac?
>> 
>> Tom
> 
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