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Possible build breakage....


I threw a good wrench in the works by adding a layer ID which was evidently in the middle of a bitfield.  

Since PCBNew and ModEdit now crash on start, I went ahead and merged a fix before being able to build it.  (The change is in layers_ids_colors_visibility.h so it will take hours for my machine to build.)  Anyway, I figured it’d be better to have a potential fix since it’s a bit banjaxed at present anyway….

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